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Found 200 Skills
DeFi legos and protocol composability on Ethereum and L2s. Major protocols per chain — Aerodrome on Base, GMX/Pendle on Arbitrum, Velodrome on Optimism — plus mainnet primitives (Uniswap, Aave, Compound, Curve). How they work, how to build on them, and how to combine them. Use when building DeFi integrations, choosing protocols on a specific L2, designing yield strategies, or composing existing protocols into something new.
Optimize 3D Gaussian Splat scenes for real-time rendering on iOS, macOS, and visionOS. Use when working with .ply or .splat files, targeting mobile/Apple GPU performance, or needing LOD, pruning, or compression strategies for 3DGS scenes.
Use this skill whenever the user wants to generate sound effects, ambient audio, or short audio clips from a text description. Triggers include: any mention of 'sound effect', 'sfx', 'generate sound', 'make a sound', 'audio effect', 'ambient sound', 'foley', 'sound clip', 'noise', or requests to produce a specific sound (e.g. 'make a gunshot sound', 'generate thunder', 'create the sound of rain'). Also use when the user describes an action or scenario and wants the corresponding audio (e.g. 'someone getting spanked', 'a door slamming', 'cartoon boing'). Do NOT use for speech synthesis, music generation with melody/lyrics, or voice cloning.
Design brainstorming and structural divergence engine. Generates 8-10 radically different product/design concepts using creative provocation techniques, persona lenses, and axis-based divergence. Concepts differ in mechanism, not styling. Outputs an interactive React prototype with a concept picker and per-concept DialKit tuning controls. Triggers on "diverge", "explore directions", "brainstorm directions", "conceptual range", "radically different concepts", "product directions", "divergent prototypes", "explode the solution space", "give me range".
Expert blueprint for Battle Royale games including shrinking zone/storm mechanics (phase-based, damage scaling), large-scale networking (relevancy, tick rate optimization), deployment systems (plane, freefall, parachute), loot spawning (weighted tables, rarity), and performance optimization (LOD, occlusion culling, object pooling). Use for multiplayer survival games or last-one-standing formats. Trigger keywords: battle_royale, zone_shrink, storm_damage, deployment_system, loot_spawn, networking_optimization, relevancy_system, snapshot_interpolation.
Guide for creating generative, emergent music with Pattrns, the Lua-based pattern sequencing engine for Renoise. Use when composing algorithmic patterns, generating evolving breakbeats/rhythms, creating generative melodies/harmonies, designing textures, or working with euclidean rhythms and live coding patterns. Covers breakbeat/jungle/DnB, IDM/experimental, jazz, industrial/trip-hop, and ambient styles.
Implement Syncfusion React Accumulation Charts including Pie, Doughnut, Funnel, and Pyramid chart types. Use this skill when users need circular data visualization, percentage-based charts, or proportional data displays. Covers data labels, legends, tooltips, grouping, smart labels, drill-down charts, explode effects, theming, accessibility, export/print capabilities, and dynamic data updates.
Implement Syncfusion WinUI Pyramid Charts (SfPyramidChart) for visualizing hierarchical proportional data. Use this when working with pyramid charts, hierarchical visualization, or proportional data display in WinUI applications. This skill covers data binding, legend configuration, exploding segments, tooltips, data labels, selection interactions, and custom styling with palettes and gradients.
Analyze tonality — key detection, chord progression, melody contour
Twig coding standards and conventions for Craft CMS 5 templates. Covers variable naming, null handling, whitespace control, include isolation, Craft Twig helpers ({% tag %}, tag(), attr(), |attr, svg()), and collect() usage. Triggers on: any Twig template creation or review, .twig files, {% include %}, {% extends %}, {% tag %}, collect(), props.get(), .implode(), attr(), |attr filter, svg(), ?? operator, whitespace control, template coding standards, Twig best practices, naming conventions for Twig, currentSite, siteUrl, craft.entries, .eagerly(), .collect. Not for Twig architecture patterns (use craft-site) or PHP code (use craft-php-guidelines). Always use when writing, editing, or reviewing any Craft CMS Twig template code.
Tableau platform help — Tableau Desktop, Tableau Cloud, Tableau Server, Tableau Prep, Tableau Pulse, Embedding API, REST API (v3.28, PAT/JWT auth, 300+ endpoints), MCP server, and Tableau+. Use when dashboards are slow with large datasets, LOD expressions or calculated fields aren't working, licensing costs are confusing or spiraling, Tableau won't connect to Salesforce or your data warehouse, embedded analytics aren't rendering, Tableau Prep flows keep failing, or you need help choosing Creator vs Explorer vs Viewer licenses. Do NOT use for general CRM config (use /sales-salesforce) or sales forecasting methodology (use /sales-forecast).
Use when editing .lean files, debugging Lean 4 builds (type mismatch, sorry, failed to synthesize instance, axiom warnings, lake build errors), searching mathlib for lemmas, formalizing mathematics in Lean, or learning Lean 4 concepts. Also trigger when the user asks for help with Lean 4, mathlib, or lakefile. Do NOT trigger for Coq/Rocq, Agda, Isabelle, HOL4, Mizar, Idris, Megalodon, or other non-Lean theorem provers.