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Found 3,967 Skills
Use when upgrading an Android app's Auth0 SDK (com.auth0.android:auth0) to the next major version. Detects the current version, checks prerequisites, and applies only the breaking changes that affect the project's real call sites. Use even if the user just says "update my Auth0 Android SDK" or "migrate to Auth0 Android v4".
Use when customizing the look of Auth0 Universal Login to match a brand — changing colors, logo, fonts, page layout, or login text. Also use when resetting branding to defaults or checking if branding is wired up end-to-end. Does not cover full custom UI screens — use acul-screen-generator for that.
Use when protecting Laravel API endpoints with JWT Bearer token validation or scope checks. Integrates auth0/login with the AuthorizationGuard for stateless APIs receiving access tokens.
Author, refresh, or repair the changelog entry for the current branch — derive metadata, write the frontmatter and grouped body, run the deterministic enrichment scripts, and validate against the changelog contract. Use when asked to write or update a changelog entry, refresh an entry after new commits, or as the changelog step inside a ship/PR flow. Detects an existing entry for the branch (idempotent update-vs-create), keeps `created_at` sacred, leaves post-merge fields to the release step, and validates with a zero-dependency Node script.
Implement 2D kinematic character movement in Godot 4.x with CharacterBody2D and move_and_slide(): platformer run/jump with gravity, top-down 8-direction motion, slope handling, and reading collisions. Use when coding a 2D player or enemy controller, a platformer or top-down character, or fixing move_and_slide()/ is_on_floor() behavior in a .tscn with a CharacterBody2D.
Build networked games with Godot 4.x high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpc_id()), set per-node multiplayer authority, and replicate state with MultiplayerSpawner and MultiplayerSynchronizer. Use when adding multiplayer/networking to a Godot project, writing @rpc functions, or syncing player/world state across peers.
Add "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion, squash & stretch, knockback, and layered audio-visual feedback — as engine-neutral techniques that pair with the detected engine's tween, particle, and camera APIs. Use when the user mentions game feel, juice, "make it feel good/punchy", screen shake, hit stop, screen freeze, easing, squash and stretch, impact frames, or feedback/polish on hits, jumps, pickups, and deaths.
Retrieve up-to-date documentation for software libraries, frameworks, and components via the Context7 API. This skill should be used when looking up documentation for any programming library or framework, finding code examples for specific APIs or features, verifying correct usage of library functions, or obtaining current information about library APIs that may have changed since training.
Design and evaluate presentations that communicate effectively. Use when designing a presentation, creating slides, getting presentation feedback, structuring a talk, or reviewing slides. Keywords: presentation, slides, talk, PowerPoint, Keynote, reveal.js.
Guide for authoring Pulumi ComponentResource classes. Use when creating reusable infrastructure components, designing component interfaces, setting up multi-language support, or distributing component packages.
AWS CloudWatch monitoring for logs, metrics, alarms, and dashboards. Use when setting up monitoring, creating alarms, querying logs with Insights, configuring metric filters, building dashboards, or troubleshooting application issues.
Verify claims in generated output against sources. Use as a separate pass AFTER content generation to catch hallucinations. Critical constraint - cannot be reliably combined with generation in a single pass.