Loading...
Loading...
Found 200 Skills
Unity 6 core concepts and architecture guide. Use when working with GameObjects, Components, Transforms, Scenes, Prefabs, ScriptableObjects, or Unity project structure. Covers the entity-component architecture, object hierarchy, tags, layers, and project conventions. Based on Unity 6.3 LTS documentation.
Advanced Effect-TS patterns for typed errors, dependency injection, concurrency, resource management, schema validation, and streaming. Use when building Effect programs — not simple Effect.succeed/fail questions, but multi-concern tasks like designing service layers with Layer composition, handling typed error hierarchies with tagged errors, managing concurrent fibers with structured concurrency, scoped resource lifecycles, schema-driven API contracts, or integrating Effect with existing Express/Hono/database stacks. Do not use for basic TypeScript or general functional programming questions.
Review code changes adversarially using parallel review layers (Blind Hunter, Edge Case Hunter, Acceptance Auditor) with structured triage into actionable categories. Use when the user says "run code review" or "review this code"
Use this skill whenever writing, reviewing, debugging, or refactoring TypeScript code that uses the Effect-TS library. Trigger when you see imports from `effect`, `effect/*`, or any `@effect/*` scoped package (schema, platform, sql, opentelemetry, cli, cluster, rpc, vitest). Trigger on Effect-specific constructs: Effect.gen generators, Schema.Struct/Schema.Class definitions, Layer/Context.Tag/Service patterns, Effect.pipe pipelines, Data.TaggedError/Data.Class error types, Ref/Queue/PubSub/Deferred concurrency primitives, Match module, Config providers, Scope/Exit/Cause/Runtime patterns, or any code using Effect's typed error channel (E parameter). Also trigger when the user asks about Effect patterns, migration from Promises/fp-ts/neverthrow to Effect, or how to structure an Effect application. Covers the full ecosystem: core Effect type, Schema validation, error management, concurrency (fibers, queues, semaphores, pools), streams/sinks, services and layers (DI), resource management, scheduling, observability, platform APIs, and AI integration. Do NOT trigger for React's useEffect, Redux side effects, or general English usage of "effect" unless the context clearly involves the Effect-TS library.
[Pragmatic DDD Architecture] Guide for the overall project architecture, Domain-Driven Design (DDD) principles, Modular Monolith (Bounded Contexts) organization, and file structure. Use when deciding where to place a new file, creating a new module, or understanding the application's layers and dependency flow.
Stateful QGIS CLI for projects, writable layers, features, layouts, exports, and qgis_process operations using the real QGIS runtime.
Author, edit, publish, and validate CARTO Builder maps via the `carto maps` CLI. Use when the user wants to create a map from a natural-language request, edit an existing map (datasets, layers, styling, privacy, popups, widgets, SQL parameters), duplicate one, upload custom marker icons, or wire up an AI agent on a map. Covers the full `carto maps` subcommand surface — `list`, `get`, `create`, `update`, `delete`, `publish`, `validate`, `schema`, `agents`, `markers`, `screenshot`, `datasets update`.
Provides comprehensive guidance for Spring Data JPA including repositories, entity management, query methods, and database operations. Use when the user asks about Spring Data JPA, needs to work with JPA repositories, implement data access layers, or configure JPA in Spring.
Expert blueprint for TileMapLayer and TileSet systems for efficient 2D level design. Covers terrain autotiling, physics layers, custom data, navigation integration, and runtime manipulation. Use when building grid-based levels OR implementing destructible tiles. Keywords TileMapLayer, TileSet, terrain, autotiling, atlas, physics layer, custom data.
Comprehensive guide and toolkit for creating advanced LINE Flex Messages with complex layouts, video integration, and implementing reliable API retry mechanisms with X-Line-Retry-Key. Use when creating sophisticated Bot UIs, handling high-load messaging, or designing robust communication layers for LINE.
Use when the user needs to build MCP (Model Context Protocol) servers — tool definitions, resource management, prompt templates, transport layers, and client integration. Triggers: user says "MCP", "MCP server", "model context protocol", building tools for AI clients, creating AI integrations.
Implementation guide for Syncfusion WinForms Maps control - a geographical data visualization component that displays statistical and regional data using shape files, bubbles, markers, and interactive features. Use this when working with WinForms Maps, geographical maps in Windows Forms, shape file visualization, choropleth maps, or bubble maps. This skill covers map layers, zooming/panning, geographical data binding, ESRI shape files, and building location-based desktop applications with interactive maps.