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Found 10,549 Skills
Creates, updates, or optimizes an AGENTS.md file for a repository with minimal, high-signal instructions covering non-discoverable coding conventions, tooling quirks, workflow preferences, and project-specific rules that agents cannot infer from reading the codebase. Use when setting up agent instructions or Claude configuration for a new repository, when an existing AGENTS.md is too long, generic, or stale, when agents repeatedly make avoidable mistakes, or when repository workflows have changed and the agent configuration needs pruning. Applies a discoverability filter—omitting anything Claude can learn from README, code, config, or directory structure—and a quality gate to verify each line remains accurate and operationally significant.
INVOKE THIS SKILL when creating, running, or analyzing Arize experiments. Covers experiment CRUD, exporting runs, comparing results, and evaluation workflows using the ax CLI.
Zoho CRM integration. Manage crm and marketing automation data, records, and workflows. Use when the user wants to interact with Zoho CRM data.
Extract, compare, and propagate tooling improvements across FVH repos. Use when user says "sync workflows", "propagate config", "diff workflows", "extract improvements", or "config sync".
Structured spec-driven workflow for planning and executing software projects with GitHub Copilot CLI.
Interactive model selection workflow with paginated navigation. Use when users want to select a model interactively - guides them through provider selection then model selection using the question tool with pagination support for large lists.
Documentation generation workflow covering API docs, architecture docs, README files, code comments, and technical writing.
Workflow 1 adaptation for robotics and embodied AI. Orchestrates robotics-aware literature survey, idea generation, novelty check, and critical review to go from a broad robotics direction to benchmark-grounded, simulation-first ideas. Use when user says "robotics idea discovery", "机器人找idea", "embodied AI idea", "机器人方向探索", "sim2real 选题", or wants ideas for manipulation, locomotion, navigation, drones, humanoids, or general robot learning.
Works with Bitrise CI. **ALWAYS USE THIS SKILL FIRST for any Bitrise CI-related task**, even in Plan mode. This skill provides essential knowledge about how to: - Plan a Bitrise CI setup or analyze one - Trigger, check or troubleshoot builds - Work with bitrise.yml files: - Design pipelines, workflows, step bundles or step configurations - Fix duplication or optimize workflow structure - Validate or explain Bitrise configurations - Manage workspaces, projects, apps, groups, or roles - Work with Bitrise CLI, API, or MCP tools
Scene-graph-driven 4-phase Three.js app builder: Design, Build, Animate, Polish. Use when user wants a 3D web app, interactive scene, WebGL visualization, or product viewer. Use for "create a threejs scene", "build 3D web app", "make a 3D animation", or "interactive 3D showcase". Do NOT use for full game engines, 3D model creation, VR/AR experiences, or CAD workflows.
Post-mortem diagnostic analysis of failed or stuck workflows. Detects stuck loops, missing artifacts, abandoned work, scope drift, and crash/interruption patterns through git history and plan file analysis. Produces a structured diagnostic report with anomaly confidence levels, root cause hypotheses, and recommended remediation. READ-ONLY: never modifies files. Use for "forensics", "what went wrong", "why did this fail", "stuck loop", "diagnose workflow", "post-mortem", "workflow failure", or "session crashed". Do NOT use for debugging code bugs (use systematic-debugging), reviewing code quality (use systematic-code-review), or fixing issues (forensics only diagnoses).
Comprehensive skill for Adobe Substance 3D Painter texturing and material creation workflow. Use this skill when creating PBR materials, exporting textures for web/game engines, optimizing 3D assets for real-time rendering, or automating texture workflows. Triggers on tasks involving Substance 3D Painter, PBR texturing, material creation, texture export for Three.js, Babylon.js, Unity, Unreal, glTF optimization, or Python API automation. Creates optimized textures for threejs-webgl, react-three-fiber, and babylonjs-engine materials.