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Found 1,013 Skills
Unity Editor REST API. BATCH-FIRST: Use *_batch for 2+ objects.
Playbook for activating current students, alumni, and partners as advocates.
Unity async and coroutine correctness patterns. Catches common mistakes with Awaitable double-await, missing cancellation tokens, thread context after BackgroundThreadAsync, coroutine error swallowing, batch mode WaitForEndOfFrame, and Addressables handle leaks. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS documentation.
Scene view bookmarks. Use when users want to save, recall, or manage camera positions in the editor. Triggers: bookmark, save view, goto, camera position, viewpoint, 书签, 视角, 保存视图.
Source-anchored design rules for YooAsset v2.3.18
Drive ARKit-blendshape-rigged head/face models in Unity with the wearer's facial expressions on Meta Quest via Meta Movement SDK (face tracking + A2E). Use when a user has an FBX with the 52 ARKit blendshapes (any prefix, _L/_R suffixes) and wants it to animate from face tracking on Quest Pro / Quest 3 / Quest 3S.
Expert in designing community strategies that align with business goals while creating genuine value for members. Covers community-market fit, positioning, culture design, governance models, and long-term roadmapping. Understands that great communities are intentionally designed, not accidentally grown. Use when "community strategy, build a community, community vision, community culture, community roadmap, community-market fit, why community, " mentioned.
Use when building a Unity 6.3 level or open world: terrain from code or heightmaps, procedural islands, erosion, splat and foliage rules, trees and grass, ProBuilder graybox, level gym, modular kit and prefab placement, set dressing, landmarks and player guidance, the island's edge, spline roads, WFC, fog, additive scene streaming, or a world that hitches, pops in, leaks memory or runs slow on mobile. Keywords: Terrain, TerrainData, ProBuilder, blockout, graybox, modular kit, NavMesh, LoadSceneAsync, open world.
Unity 6 core concepts and architecture guide. Use when working with GameObjects, Components, Transforms, Scenes, Prefabs, ScriptableObjects, or Unity project structure. Covers the entity-component architecture, object hierarchy, tags, layers, and project conventions. Based on Unity 6.3 LTS documentation.
Ensures complete FBX URLs or absolute paths are used when importing external 3D models into Unity projects targeting Meta Quest and Horizon OS. Use when adding FBX files, 3D models, or external assets.
Use when choosing, evaluating, adopting, configuring, or debugging a package from Meteor's documented community catalog, or moving from a community package to a promoted core package such as roles. Triggers on community package recommendations, Atmosphere vs npm selection, Packosphere maintenance checks, jam:* helpers, Meteor.publish.once, Meteor.publish.stream, meteor-rpc, Wormhole, cluster, and mail-preview. Use this skill when the user asks which maintained package fits or how its documented integration works. Route Meteor 2-to-3 package failures to migrate-to-meteor-3 and underlying core API design to its owning skill.
You launched an ambassador program. 3 applications. One ghosted after week 2. Should you lower the bar? Offer more perks? Spam influencers? This gives you the complete community & ambassador operations SOP — from pre-launch checklist to recruitment to tiered management to retention to governance. Built from Notion (20M users, real ambassador interviews), AFFiNE (60K stars), Asana, and ClickUp programs. By @WeiYipei. What's inside: • Pre-launch readiness checklist (6 conditions that must be true before starting) • 6-step community setup SOP (platform selection → rules → admin standards → monitoring → wiki → metrics) • Ambassador recruitment system (A+B qualification, application form design, scoring rubric) • 4-tier progression system (Bronze → Silver → Gold → Platinum with point thresholds) • 5-pillar incentive framework (Product quality → Beta access → Founder access → KOL path → Full engagement) • Churn early-warning system + retention playbook • Event operations SOP (6 event types × full lifecycle) • Health metrics dashboard (6 core KPIs + 5 ambassador-specific indicators) • Governance & risk control (behavior code, escalation matrix) • Real templates: recruitment post, welcome email, annual calendar 🇨🇳 You launched an ambassador program. 3 applications came in. One dropped out after week 2. Should you lower the bar? Add more perks? Spam KOLs? This SOP provides you with a complete community/ambassador operation methodology from pre-launch prerequisites to recruitment, retention, and governance. Built from practical cases of Notion (20M users, real ambassador interviews), AFFiNE (60K stars), Asana, and ClickUp. 🇯🇵 You launched an ambassador program. 3 applications were received. One disappeared after 2 weeks. Should you lower the standards? Add more benefits? This SOP provides a complete community & ambassador operation framework from pre-launch checklist to recruitment, tiered management, retention, and governance. Built from real cases of Notion (20M users) and AFFiNE (60K stars). 🇰🇷 You launched an ambassador program. 3 applications were submitted. One disappeared after 2 weeks. Should you lower the standards? This SOP provides a complete community & ambassador operation framework from pre-launch checklist to recruitment, tiered management, retention, and governance. Built from practical cases of Notion (20M users) and AFFiNE (60K stars). Triggers: "ambassador program" | "community building" | "community management" | "DevRel" | "developer relations" | "community growth" | "ambassador program" | "community management" | "community building" | "community management" | "ambassador" | "community management" | "ambassador" | "open source community" | "user retention"