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Found 4,929 Skills
Implements dependency injection in Golang using uber-go/dig — reflection-based container, Provide/Invoke, dig.In/dig.Out parameter and result objects, named values, value groups, optional dependencies, scopes, and Decorate. Apply when using or adopting uber-go/dig, when the codebase imports `go.uber.org/dig`, or when wiring an application graph at startup. For higher-level lifecycle and modules, see `samber/cc-skills-golang@golang-uber-fx` skill.
Golang OpenAPI/Swagger documentation with swaggo/swag — annotation comments (@Summary, @Param, @Success, @Router, @Security), swag init code generation, framework integrations (gin, echo, fiber, chi, net/http), security definitions (Bearer/JWT, OAuth2, API key), and struct tags (swaggertype, enums, example, swaggerignore). Apply when adding or maintaining Swagger/OpenAPI docs in a Go project, or when the codebase imports github.com/swaggo/swag, github.com/swaggo/gin-swagger, github.com/swaggo/echo-swagger, github.com/swaggo/http-swagger, or github.com/swaggo/files.
Compile-time dependency injection in Golang using google/wire — wire.NewSet, wire.Build, wire.Bind (interface→concrete), wire.Struct, wire.Value, wire.InterfaceValue, wire.FieldsOf, cleanup functions, //go:build wireinject injector files, and generated wire_gen.go. Apply when using or adopting google/wire, when the codebase imports `github.com/google/wire`, or when wiring an application graph at compile time via `wire.Build`. For runtime DI with reflection, see `samber/cc-skills-golang@golang-uber-dig` skill.
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when building Godot games, implementing game systems, or learning GDScript best practices.
Apply Clean Architecture + DDD + Hexagonal patterns to backend services. Use when designing APIs, microservices, domain models, aggregates, repositories, bounded contexts, or scalable backend structure. Triggers on DDD, Clean Architecture, Hexagonal, ports and adapters, entities, value objects, domain events, CQRS, event sourcing, repository pattern, use cases, onion architecture, outbox pattern, aggregate root, anti-corruption layer. Language-agnostic (Go, Rust, Python, TypeScript, Java, C#).
Test APIs and services with Encore Go.
Golang backend architecture expert. Use when designing Go services with Gin, implementing layered architecture, configuring sqlc with PostgreSQL/Supabase, or building API authentication.
Create and edit videos using Google's Veo 2 and Veo 3 models. Supports Text-to-Video, Image-to-Video, Reference-to-Video, Inpainting, and Video Extension. Available parameters: prompt, image, mask, mode, duration, aspect-ratio. Always confirm parameters with the user or explicitly state defaults before running.
Master Map of Content (MOC) for the GDSkills library. This skill acts as a central index and discovery hub for all 80+ Godot-focused agentic skills. Use this to identify relevant skills for architecture, 2D/3D systems, gameplay mechanics, and optimization. Trigger keywords: MOC, index, table of contents, library map, skill discovery, Godot skills list.
Guides the usage of the Gemini API on Agent Platform with the Google Gen AI SDK. Use when the user asks about using Gemini in an enterprise environment or explicitly mentions Vertex AI, Google Cloud, or Agent Platform. Covers SDK usage (Python, JS/TS, Go, Java, C#), capabilities like Live API, tools, multimedia generation, caching, and batch prediction.
Idiomatic Go patterns, best practices, and conventions for building robust, efficient, and maintainable Go applications.
Post team updates to Google Chat Spaces via webhook. Deployment notifications, bug fixes, feature announcements, questions. Reads config from .claude/settings.json, includes git context. Use when: "post to team", "notify team", after deployments, completing features, fixing bugs, asking team questions.