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Found 556 Skills
Word-of-mouth and virality framework based on Jonah Berger's "Contagious: Why Things Catch On". Use when you need to: (1) engineer word-of-mouth using the STEPPS framework, (2) design products and features that people naturally share, (3) create content that goes viral, (4) build social currency into your product, (5) design environmental triggers that keep your brand top-of-mind, (6) craft high-arousal emotional content, (7) make your product publicly visible and imitable.
End-to-end marketing plan framework based on Allan Dib's "The 1-Page Marketing Plan". Use when you need to: (1) define your target market using the PVP Index, (2) craft a compelling message and USP, (3) choose advertising media and channels, (4) design lead capture systems and magnets, (5) build lead nurture sequences, (6) optimize sales conversion, (7) create world-class customer experiences, (8) increase customer lifetime value, (9) build referral and advocacy systems.
Fundamental design principles based on Don Norman's "The Design of Everyday Things". Use when you need to: (1) design affordances and signifiers into interfaces, (2) analyze why products are confusing, (3) apply constraints to prevent errors, (4) design clear feedback mechanisms, (5) bridge gulfs of execution and evaluation, (6) create intuitive conceptual models, (7) apply human-centered design, (8) understand why users make errors and design fault-tolerant systems.
Technology adoption and go-to-market strategy based on Geoffrey Moore's "Crossing the Chasm". Use when you need to: (1) identify where your product is in the adoption lifecycle, (2) choose a beachhead market segment, (3) build a "whole product" solution for mainstream buyers, (4) position against incumbent competition, (5) transition from early adopters to mainstream market, (6) develop B2B tech marketing strategy, (7) understand why tech products fail to gain mainstream traction.
This skill provides guidance for implementing headless terminal interfaces that programmatically control shell sessions. Use this skill when implementing terminal emulation, pseudo-terminal wrappers, or interfaces like BaseTerminal that require sending keystrokes and reading output from shell processes.
Guidance for processing financial documents (invoices, receipts, statements) with OCR and text extraction. This skill should be used when tasks involve extracting data from financial PDFs or images, generating summaries (CSV/JSON), or moving/organizing processed documents. Emphasizes data safety practices to prevent catastrophic data loss.
Analyzes the conversation and tool usage to propose improvements to skills or store user preferences.
The official Digital Speed brand persona, voice, and values. Use when asked to write any content, copy, or communication on behalf of Digital Speed.
Provides domain knowledge and guidance for Flare FAssets—wrapped tokens (FXRP, FBTC, etc.), minting, redemption, agents, collateral, and smart contract integration. Use when working with FAssets, FXRP, FBTC, FAssets minting or redemption, Flare DeFi, agent/collateral flows, or Flare Developer Hub FAssets APIs and contracts.
Convert documents and text to audio using ElevenLabs text-to-speech. Use this skill when the user wants to create a podcast, narrate a document, read aloud text, generate audio from a file, or convert text to speech.
Motivation science framework based on Daniel Pink's "Drive". Use when you need to: (1) design features that leverage intrinsic motivation, (2) create progress systems that support mastery, (3) craft purpose-driven messaging and missions, (4) audit if product mechanics undermine autonomy, (5) design team structures and incentives with AMP principles (Autonomy, Mastery, Purpose), (6) understand why gamification fails, (7) replace carrot-and-stick approaches with intrinsic motivation.
Persuasion science framework based on Robert Cialdini's "Influence: The Psychology of Persuasion". Use when you need to: (1) design features that leverage social proof, (2) write persuasive copy and messaging, (3) analyze why users take (or don't take) actions, (4) create onboarding flows using commitment/consistency, (5) design referral programs using reciprocity, (6) audit for ethical persuasion, (7) apply influence psychology to product design, marketing, sales, or negotiation.