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Found 207 Skills
THE workflow for picking up and carrying ONE ticket/card forward, for an autonomous worker agent or for a human doing it locally. Resolves the repo's tracker from the AFK registry (~/.claude/afk.json; GitHub Projects or Linear), picks one ticket by priority, routes by status x label (interview / human walkthrough / execute), loads LEARNINGS.md as binding constraints, implements test-first, verifies end-to-end and simplifies the diff (the /go finish), then branches to a PR for the reviewer. Use when the user says "pick up <id>", "work on issue <id>", invokes /engineer, invokes /pickup, says "pickup", or at the very start of working any card.
Cinematic UI Design Guidelines. For high-expression applications such as personal brands, creative galleries, and premium players. Mandatory use of Framer Motion, Tailwind CSS, and React. Use cases: (1) Building projects requiring a "high-end feel", "cinematic feel", or "immersive feel", (2) Auditing UI code for compliance with Kinetic Minimalism specifications, (3) When users request effects similar to Apple Music, Linear, or high-end portfolios.
Parses complex problems into DAG (Directed Acyclic Graph) execution structures. Decomposes tasks into nodes with dependencies, identifies parallelization opportunities, and creates optimal execution plans. Activate on 'build dag', 'create workflow graph', 'decompose task', 'execution graph', 'task graph'. NOT for simple linear tasks or when an existing DAG structure is provided.
Master coordinator that delegates to specialist skills, synthesizes outputs, AND creates new skills on-the-fly when needed. Expert in problem decomposition, skill orchestration, quality assurance, and skill creation for capability gaps. Use for multi-skill coordination, complex task decomposition, workflow design. Activates on 'orchestrate', 'coordinate', 'multi-skill', 'complex task'. NOT for single-domain tasks or simple linear workflows.
Git best practices for commit messages and branch workflow. Use when: - Writing, reviewing, or advising on a git commit message - Advising on branching strategy, merging, or rebasing - Setting up or explaining a team Git workflow - Preparing or reviewing a pull request - Resolving or advising how to avoid merge conflicts - Any task involving git history, linear history, or PR hygiene
Enforce a precise, minimal design system inspired by Linear, Notion, and Stripe. Use this skill when building dashboards, admin interfaces, or any UI that needs Jony Ive-level precision - clean, modern, minimalist with taste. Every pixel matters.
Implements Syncfusion WinUI Linear Gauge (SfLinearGauge) control for data visualization in desktop applications. Use this when building progress indicators, temperature displays, or data measurement gauges in WinUI. This skill covers axis configuration, pointer types (bar and shape), range customization, and animation.
Open Orbit briefing skill — selected by the Orbit pipeline when the user has two or more connectors connected. Pulls the past 24 hours of activity from every authenticated connector (GitHub, Linear, Notion, Slack, 飞书, Calendar, Gmail, Drive, Sentry, Vercel, …) and renders a single adaptive bento-grid dashboard at the top of "我的设计". Each connector module picks its own UI form (list, avatar stack, status ring, heatmap, file grid, alert card, …) based on the data shape it returns, so the layout scales as Orbit's connector ecosystem grows. This skill should not be triggered manually — it is invoked by Orbit's daily-digest scheduler against the user's live connector data.
Groom and route tickets on ANY project board through a shared status vocabulary (from raw `Triage` to a fully spec'd `Ready for Agent` or `Ready for Human`) so engineer only ever executes work that is already specified. Tracker-agnostic (GitHub Projects, Linear, or any board via a small adapter). Use to create/triage/groom issues, prepare work for an AFK agent, or manage the pre-implementation flow. Pairs with engineer + reviewer.
Set up 3D physics in Unity 6: Rigidbody movement and forces, colliders, triggers vs collisions, layer-based collision, raycasts, and joints. Use when adding a Rigidbody, handling OnCollisionEnter/OnTriggerEnter, tuning collision layers, casting rays, or when the user mentions Unity physics, AddForce, isKinematic, or linearVelocity.
Vertical / parallel implementation planning skill. Creates DAG-structured plan directories where each step is an independent, QA-able vertical slice that sub-agents can pick up and implement in parallel. Use whenever the user wants a plan that fans out (multiple independent features), invokes /v-plan, or asks for a "parallel plan", "DAG plan", "vertical plan", or "plan that can be parallelized" — even if they don't say those exact words. Prefer the linear `planning` skill for strictly sequential work.
Use Collabute MCP for organization-specific context retrieval and proposal-safe actions. Trigger when users ask about meetings, memory, Linear, Slack, or Vercel data from their Collabute workspace, or ask to create tasks from meeting context.