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Found 161 Skills
Complete project planning and execution framework. Automatically includes all 14 planning sections (planning/0-Master-Index.md through planning/13-Lessons-Learned-Continuous-Improvement.md) plus all 9 Claude Skills (tech-stack-selector, architecture-decisions, code-standards-enforcer, ci-cd-pipeline-builder, agile-executor, project-risk-identifier, automation-orchestrator, webapp-testing, web-artifacts-builder). When installed, all planning templates and execution skills are immediately available.
Expert guide for Unreal Engine 5.x C++ development, covering UObject hygiene, performance patterns, and best practices.
Design-driven development methodology. The design/ directory is the single source of architectural truth — read it before coding, stay within its boundaries, and when the system's shape needs to change, update the design first. Use this skill whenever starting any development work on this project. Also use when the user asks to: create or update architecture docs, add a new module or feature that might cross existing boundaries, refactor system structure, or understand the codebase architecture. Trigger on phrases like "design first", "update the design", "does this change the architecture", "write a design for", "what's the current design", or when onboarding to understand a codebase's shape. Supports arguments: `/design-driven init` to configure a project for design-driven development, `/design-driven bootstrap` to generate design from an existing codebase.
Filesystem RAG benchmarks: corpus/, train.json, evaluate_rag.py (RAGAS quality). Not for prod monitoring, latency/throughput benchmarking (use rag-perf), or evals outside this repo layout.
Builder user experience systems for Three.js building games. Use when implementing prefab/blueprint save/load, undo/redo command patterns, ghost preview placement, multi-select, or copy/paste building mechanics. Covers the UX layer that makes building feel responsive and intuitive.