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Found 2,181 Skills
Provides NodeReal MegaNode blockchain infrastructure APIs for 25+ chains including BSC, Ethereum, opBNB, Optimism, Polygon, Arbitrum, and Klaytn. Covers standard JSON-RPC endpoints, Enhanced APIs (nr_ methods for ERC-20 token balances, NFT holdings, asset transfers), MegaFuel gasless transactions via BEP-322 paymaster, Direct Route MEV protection, Debug/Trace APIs, WebSocket subscriptions, ETH Beacon Chain consensus layer, Portal API usage monitoring, API Marketplace (NFTScan, Contracts API, SPACE ID, Greenfield, BNB Staking, PancakeSwap, zkSync), non-EVM chains (Aptos, NEAR, Avalanche), and JWT authentication. Use when building blockchain dApps with NodeReal, querying token or NFT data, setting up RPC infrastructure, configuring gasless transactions, protecting against MEV, tracing transactions, verifying smart contracts, resolving .bnb domains, or monitoring validators and API usage.
Configure and extend the Records List Types extension for TYPO3 v14. Grid, Compact, Teaser, and custom view modes for the backend Records module with thumbnails, drag-and-drop, dark mode, workspace indicators, and zero-PHP extensibility via TSconfig + Fluid templates. Use when working with backend record listing, creating custom view types, or configuring per-table display fields.
Implement, review, or improve SwiftUI Liquid Glass effects for iOS 26+. Covers glassEffect modifier, GlassEffectContainer, glass button styles, glass toolbar, glass tab bar, morphing transitions, translucent material, vibrancy, tinting, interactive glass, ToolbarSpacer, scrollEdgeEffectStyle, backgroundExtensionEffect, and availability gating. Use when asked about Liquid Glass, glass buttons, glassEffect, GlassEffectContainer, GlassEffectTransition, glassEffectID, glassEffectUnion, scroll edge effects, or adopting iOS 26 design.
Reverse-engineer an application's design system from its codebase and screenshots. Use when asked to analyse visual design, extract a colour palette, document UI patterns, identify typography and spacing systems, audit design consistency, or understand the design language of a frontend codebase.
Comprehensive code investigation and audit tool. Discovers all project features, then dispatches parallel subagents to analyze issues, risks, dead code, missing functionality, and redundancies. Produces a prioritized risk report. Use this skill when the user asks to "investigate code", "audit project", "find risks", "check code quality", "analyze codebase", "what's wrong with this code", "project health check", "code review entire project", "find dead code", "find redundant code", or any request for a thorough codebase analysis.
Guide for creating data visualizations in Shopify Apps using the Polaris Viz library. Use this skill when building charts, graphs, dashboards, or any data visualization components that need to integrate with the Shopify Admin aesthetic. Covers BarChart, LineChart, DonutChart, SparkLineChart, and theming.
Inline adversarial plan review — 3 sequential checks (Feasibility, Completeness, Scope & Alignment) performed by the calling LLM in its own context. No subagents spawned. Call after saving a plan. Returns GATE_PASS or GATE_FAIL with blocking issues.
Consult this skill when designing permanent memory palace structures. Use when creating new memory palace structures, organizing complex domains, designing spatial layouts for knowledge retention. Do not use when quick knowledge search - use knowledge-locator instead. DO NOT use when: session-specific context - use session-palace-builder.
Create diverse synthetic test inputs for LLM pipeline evaluation using dimension-based tuple generation. Use when bootstrapping an eval dataset, when real user data is sparse, or when stress-testing specific failure hypotheses. Do NOT use when you already have 100+ representative real traces (use stratified sampling instead), or when the task is collecting production logs.
Expert patterns for Godot 3D physics (Jolt/PhysX), including Ragdolls, PhysicalBones, Joint3D constraints, RayCasting optimizations, and collision layers. Use for rigid body simulations, character physics, or complex interactions. Trigger keywords: RigidBody3D, PhysicalBone3D, Jolt, Ragdoll, Skeleton3D, Joint3D, PinJoint3D, HingeJoint3D, Generic6DOFJoint3D, RayCast3D, PhysicsDirectSpaceState3D.
Write tests for Dojo models and systems using spawn_test_world, cheat codes, and assertions. Use when testing game logic, verifying state changes, or ensuring system correctness.
Comprehensive skill for all Symfony framework components. Covers HTTP handling, dependency injection, forms, validation, caching, messaging, console commands, event dispatching, workflows, serialization, testing, filesystem operations, configuration, and utility components. Use when working with any Symfony component.