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Found 3,099 Skills
Turn a vague product, UI/UX, or AI feature idea into a decided direction. Use when shaping a feature, simplifying an overcomplicated flow, deciding whether and how to use AI, defining screen states, planning validation, or preparing a design handoff for engineering.
Export Blender scenes to glTF/GLB (web/AR), FBX (game engines), OBJ (universal), USD (VFX pipelines), STL (3D printing). Includes per-format settings, embed/unpack textures, axis conversion, polygon optimization (Decimate), and target-platform validation. Use whenever the user asks to "export this", "save as glTF / FBX / OBJ / STL / USD", "package for Unity / Unreal / Three.js / web / AR / 3D print", or any output format conversion. Make sure to use this skill even if the user does not say "export" — also covers "package this for the web", "make it work in Unity", "send to Unreal", "save for 3D printing".
Build and modernize WPF applications on .NET with correct XAML, data binding, commands, threading, styling, and Windows desktop migration decisions. USE FOR: working on WPF UI, MVVM, binding, commands, or desktop modernization; migrating WPF from .NET Framework to .NET; integrating newer Windows capabilities into a WPF app. DO NOT USE FOR: unrelated stacks; generic tasks that do not need this specific guidance. INVOKES: inspect the repository context, edit targeted files, and run relevant build, test, lint, or validation commands when changes are made.
Design, create, run, monitor, and maintain Vapi Simulations for assistants and squads. Use for simulation personalities, scenarios, structured-output success criteria, simulations, suites, chat or voice runs, tool mocks, target variables, lifecycle webhooks, regression coverage, CI quality gates, run-result analysis, and simulation API validation errors. Do not use for fixed-turn mock-conversation Evals unless the user is deciding between Evals and Simulations.
Use for file-driven multimodal image, video, and 3D-asset discovery; taste interviews; distill or apply workflows; style-pack validation; editable EDL/FCPXML export; provenance audits; and offline planning that must fail closed before provider generation.
Orchestrate an end-to-end de novo protein binder design campaign against a protein target by composing BioNeMo NIM skills. Use for binder design, minibinder design, de novo binders, RFdiffusion + ProteinMPNN + Boltz2/OpenFold3 pipelines, epitope/hotspot-targeted design, in-silico binder validation, and ranking designs by interface confidence.
Create an actionable Laravel implementation plan—bite-sized tasks with TDD-first steps, migrations, services, jobs, and validation points
Call APIs, load data into components, and handle the async lifecycle in Blazor. USE FOR fetching data from a backend, submitting data to an API, displaying loading/error states, registering HttpClient, building service abstractions for Auto/WebAssembly render modes. DO NOT USE for form validation (see collect-user-input), prerendering persistence (see support-prerendering), or project scaffolding (see create-blazor-project).
Build multiplayer Decentraland scenes with a headless Multiplayer Server. Use when the user wants authoritative multiplayer, anti-cheat, server-side validation, persistent storage, or server messages. Do NOT use for basic CRDT multiplayer without a server (see multiplayer-sync).
Update LanceDB to a specific Lance release or tag. Use when bumping Lance dependencies in the lancedb repository, including Rust workspace Lance crates, Java lance-core, validation, branch creation, commit, push, and PR creation when requested.
Build, review, debug, migrate, or plan TanStack Query v5 React server-state code with current docs. Use for @tanstack/react-query, QueryClient, QueryClientProvider, useQuery, useMutation, useInfiniteQuery, useQueries, queryOptions, mutationOptions, query keys, cache defaults, staleTime, gcTime, invalidation, optimistic updates, SSR, hydration, prefetching, router integration, suspense, persistence, devtools, ESLint rules, testing, TypeScript, and v4-to-v5 migrations.
Resolve an in-progress source-control merge or rebase conflict involving UiPath project artifacts by recovering the intent of both sides, using structure-aware edits, and rerunning the owning product validations. Use for conflicts in project files, JSON manifests, coded automation, XAML, Maestro artifacts, solution wrappers, tests, documentation, and generated metadata.