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Found 1,653 Skills
End-to-end data engineering pipeline using MinIO, Airbyte, PostgreSQL, DBT, and Airflow with medallion architecture (Bronze/Silver/Gold layers)
Server-side tracking pipeline audit covering server-side Google Tag Manager (sGTM), Meta CAPI Gateway, Conversions API health, event deduplication via event_id, server-side hit ratio targets, pixel debugging, and PII hashing discipline. Use when user says server-side tracking, sGTM, server-side GTM, server-side tagging, CAPI, Conversions API, CAPI Gateway, Meta Conversions API, event deduplication, event_id, pixel debug, pixel health, Pixel/CAPI audit, first-party tracking, iOS 14.5 recovery, or server-side hit ratio.
Add SLSA build-provenance attestations to existing GitHub Actions workflows. Use when the user wants to add artifact attestations, build provenance, or SLSA attestations to Docker container image builds in GitHub Actions CI/CD pipelines.
Redis vector search guidance covering HNSW vs FLAT algorithm choice, vector index configuration (dims, distance metric, datatype), filtered hybrid search combining vector similarity with TAG or NUMERIC filters, and the RAG retrieval pattern with RedisVL. Use when defining a VECTOR field in FT.CREATE, integrating embeddings (OpenAI, Cohere, sentence-transformers), tuning HNSW parameters (M, EF_CONSTRUCTION, EF_RUNTIME), building a retrieval-augmented generation pipeline, or filtering vector results by attribute.
Structured data research: search sources, extract structured data, archive raw sources, maintain canonical tracker pages, deduplicate. Parameterized via YAML recipes for investor updates, donations, company updates, or any email-to-structured-data pipeline.
End-to-end ETL pipeline for Harvard Art Museums API with SQL analytics and Streamlit visualization
Use when the user asks to "improve a metric", "run labs", "leave feedback on a metric", "add to labs", "fix metric accuracy", "review metric results", "find misaligned metrics", or "iterate on metric quality". Covers the metric improvement cycle, the feedback workflow, and the labs pipeline used to refine metric accuracy over time.
6 pharmaceutical research skills. Trigger: drug discovery, pharmacology, clinical trial design, regulatory filing. Design: end-to-end pipeline from target identification to clinical trials.
This skill should be used to watch a long-running background job (ffmpeg/media encode, qmd or other embedding/vector-DB run, batch agent/LLM pipeline, or a real-browser/agent-browser daemon) until it finishes or wedges, then deliver a verdict (done, needs-attention, or blocked) plus the exact next command, without burning dozens of manual poll commands. Triggers on "babysit this job", "watch this until it's done", "ping me when the encode/embed/batch finishes", "is this background process stuck", "monitor this ffmpeg/qmd run", or any request to wait on a long-running process and be told when it's complete or hung.
How to read data from the Sui network. Use when choosing or implementing a data access strategy — queries for on-chain state, indexing pipelines, historical lookups, event subscriptions, cross-chain reads, or off-chain blob storage. Covers the three live Sui APIs (gRPC, GraphQL RPC, deprecated JSON-RPC), the Archival Store, the General-Purpose Indexer, the `sui-indexer-alt` custom indexing framework, and Walrus for off-chain blobs.
AI-powered browser automation — navigate sites, fill forms, extract structured data, log in with stored credentials, and build reusable multi-step workflows using natural language. Install: pip install skyvern && skyvern setup
Unity shaders, materials, and rendering pipelines (URP/HDRP/Built-in). PROACTIVELY activate for: (1) writing shaders in Shader Graph, HLSL, or ShaderLab, (2) URP and HDRP shader authoring, (3) custom render pipeline work (SRP), (4) lighting setup (baked vs realtime, lightmaps, Global Illumination), (5) post-processing stacks, (6) reflection probes and light probes, (7) custom render features and full-screen passes, (8) shader stripping and variant management, (9) compute shaders, (10) ray tracing in HDRP. Provides: Shader Graph templates, HLSL snippets, URP/HDRP differences, lighting setup recipes, render-feature examples, and shader-variant guidance.