Loading...
Loading...
Found 1,674 Skills
Converts cuTile GPU kernels (@ct.kernel) to Triton (@triton.jit). Handles standard in-repo conversion, debugging (cudaErrorIllegalAddress, shape mismatch, numerical mismatch), and mapping cuTile idioms (ct.load/ct.store, ct.Constant, ct.launch) to Triton equivalents. Covers dual-kernel layout flags (e.g. transpose=True/False + autotune grid via META) per translations/advanced-patterns.md. Use when converting, porting, or translating cuTile kernels to Triton, or debugging existing Triton translations.
Complete FFmpeg + OpenCV + Python integration guide for video processing pipelines. PROACTIVELY activate for: (1) FFmpeg to OpenCV frame handoff, (2) cv2.VideoCapture vs ffmpeg subprocess, (3) BGR/RGB color format conversion gotchas, (4) Frame dimension order img[y,x] vs img[x,y], (5) ffmpegcv GPU-accelerated video I/O, (6) VidGear multi-threaded streaming, (7) Decord batch video loading for ML, (8) PyAV frame-level processing, (9) Audio stream preservation with video filters, (10) Memory-efficient frame generators, (11) OpenCV + FFmpeg + Modal parallel processing, (12) Pipe frames between FFmpeg and OpenCV. Provides: Color format conversion patterns, coordinate system gotchas, library selection guide, memory management, subprocess pipe patterns, GPU-accelerated alternatives to cv2.VideoCapture. Ensures: Correct integration between FFmpeg and OpenCV without color/coordinate bugs. See also: ffmpeg-python-integration-reference for type-safe parameter mappings.
Use when the user asks "what predefined metrics are available", "which built-in metrics should I use", "what does CSAT measure", "how does hallucination detection work", "what's the difference between Interruption Score and AI Interrupting User", "which metrics are free", "which metrics need audio", "configure silence threshold", "set up sentiment metric", or any question about Cekura's out-of-the-box metrics. Covers the full catalog of predefined metrics — what each does, costs, constraints, configuration options, and when to use each one.
Go programming patterns and idioms
Write idiomatic GDScript for Godot 4.x: static typing, the node lifecycle (_ready/_process/_physics_process), @export/@onready/@tool annotations, signals, and await for asynchronous flow. Use when editing .gd scripts in a Godot project (project.godot), writing or debugging GDScript, or porting 3.x GDScript to 4.x (func signatures, yield -> await, export -> @export).
Train custom TTS voices for Piper (ONNX format) using fine-tuning or from-scratch approaches. Use when creating new synthetic voices, fine-tuning existing Piper checkpoints, preparing audio datasets for TTS training, or deploying voice models to devices like Raspberry Pi or Home Assistant. Covers dataset preparation, Whisper-based validation, training configuration, and ONNX export.
Expert embedded Rust development for ESP32 microcontrollers using no-std, Embassy async framework, and the ESP-RS ecosystem (esp-hal, esp-rtos, esp-radio). Use when building, debugging, flashing, or adding features to ESP32 projects. Covers sensor integration (ADC, GPIO, I2C, SPI), power management (deep sleep, RTC memory), WiFi networking, MQTT clients, display drivers, async task patterns, memory allocation, error handling, and dependency management. Ideal for LilyGO boards, Espressif chips (ESP32, ESP32-S3, ESP32-C3), and any no-std Xtensa/RISC-V embedded development.
Use the Docyrus CLI (`docyrus`) to interact with the Docyrus platform from the terminal. Use when the user asks to authenticate, list apps, query/manage data records (`ds`), manage dev app data source schema objects (`studio`), send API requests, switch environments/tenants/accounts, or discover OpenAPI specs via the `docyrus` command-line tool. Triggers on tasks involving docyrus CLI commands, terminal-based Docyrus operations, `docyrus ds list`, `docyrus studio`, `docyrus discover`, `docyrus auth`, `docyrus env`, or shell-based Docyrus workflows.
AI-driven Game Development Studio using BMAD methodology. Routes game projects through Pre-production, Design, Architecture, Production, and Game Testing phases with 6 specialized agents. Supports Unity, Unreal Engine, Godot, and custom engines.
Send files, photos, audio, or videos to the current chat. MUST use whenever you need to deliver any file to the user. Covers: sending images, selfies, generated art, documents, music, videos, voice messages, screenshots, or ANY file the user asks to see. Triggers: 'send it to me', 'send it over', 'let me see', 'send me', 'show me', 'send photo', 'send file', sharing any file path. NEVER paste raw file paths in text — ALWAYS use this skill to send files.
Implement Syncfusion WPF PropertyGrid for browsing and editing object properties with custom editors and category editors. Use this when building property inspectors, property panels similar to Visual Studio's Properties window, or dynamically inspecting and editing object properties in WPF. Covers custom value editors, category editors, collection editing, and design-time property editor customization.
Reference skill for Zoom RTMS. Use after routing to a live-media workflow when processing real-time audio, video, chat, transcripts, screen share, or contact-center voice streams.