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Found 1,669 Skills
Generate and manage persona-aware voice assets for short-form video production, including voice design, script-specific audio takes, and future reusable voice identities. Use this when persona registries and scripts already exist and you need local audio assets, voice manifests, and reviewable voice iterations without losing continuity across many videos.
Generate character voices using TTS, voice cloning, and lip-sync tools. Supports Chatterbox, F5-TTS, TTS Audio Suite, RVC, and ElevenLabs. Use when creating speech audio for characters or syncing audio to video.
Design and execute multi-step media workflows with genmedia. Use this for pipelines that combine planning, generation, editing, image or video utilities, audio, subtitles, batching, and final delivery manifests.
Build multi-shot narrative image, video, and audio workflows with genmedia. Use this for storyboards, shot lists, multi-prompt video, first-frame to last-frame pipelines, social stories, brand films, and sequence continuity.
Idiomatic Go design patterns: functional options, builder, factory, strategy, middleware chain, pub/sub, and other patterns adapted for Go's type system. Use when: "design pattern", "functional options", "builder pattern", "factory pattern", "strategy pattern", "middleware chain", "option pattern", "how to structure this". Do NOT use for: interface design principles (use go-interface-design), package layout (use go-architecture-review), or concurrency patterns (use go-concurrency-review).
TDD workflow for RTK filter development. Red-Green-Refactor with Rust idioms. Real fixtures, token savings assertions, snapshot tests with insta. Auto-triggers on new filter implementation.
Package and build custom AI models with Cog for deployment on Replicate. Use when creating a cog.yaml or predict.py, defining model inputs and outputs, loading model weights at setup time, building Docker images for ML models, serving locally with cog serve or cog predict, or porting a HuggingFace, GitHub, or ComfyUI model to run on Replicate. Trigger on phrases like "build a model", "package a model", "create a Cog model", "wrap a model", "containerize an AI model", "predict.py", "cog.yaml", "BasePredictor", or "Cog container", and when referencing cog.run, github.com/replicate/cog, or github.com/replicate/cog-examples. Covers GPU and CUDA setup, pget for fast weight downloads, async predictors with continuous batching, streaming outputs, and cold-boot optimization for image, video, audio, and LLM models. For pushing built models to Replicate, see publish-models. For running existing models, see run-models.
Convert files between 140+ formats using the ConversionTools MCP server. Use when the user needs to convert documents (Word, PDF, Excel, PowerPoint), data formats (JSON, CSV, XML, YAML, Parquet), images (PNG, JPG, WebP, AVIF, HEIC, JXL, SVG), audio (MP3, WAV, FLAC), video (MOV, MKV, AVI to MP4), e-books (EPUB, MOBI, AZW), OCR text extraction, AI-powered data extraction, AI text-to-speech (TTS), AI speech-to-text transcription (STT), subtitle conversion (SRT, VTT, ASS), or website screenshots.
Convert text to speech (TTS) using the ListenHub API. Three modes are supported: Quick Synthesis (/v1/tts), Multi-role Script (/v1/speech), and Long Text Streaming Synthesis (/v1/flow-speech/episodes). If no voice is specified, automatically retrieve the voice list for user selection, with chat-girl-105-cn (Xiaoman) as the default. Use when user says: "tts", "text to speech", "语音合成", "文字转语音", "朗读", "生成语音", "生成音频", "转音频", "text to audio"
Turn Steam store-page, wishlist, demo, Next Fest, and launch-window ambiguity into one packet-first Steam launch brief. Use when an indie dev, small studio, founder-marketer, or publisher helper needs to decide whether the next move is a page-promise audit, wishlist-signal check, demo-readiness gate, event-timing workback, or launch-ops runbook — especially when they say "help my Steam page", "wishlists are weak", "is our demo ready", "should we do Next Fest", or "give me a Steam launch checklist". Route broad non-game GTM work to `marketing-automation` and player-feedback/build-performance issues to the game specialist skills.
Translate and dub a video into another language with voice cloning and lip-sync, powered by HeyGen Video Translation. The presenter keeps their face, their voice is cloned into the target language, and lips re-sync to the new audio — viewers see the same person speaking natively. Use when: (1) localizing an existing video into one or more languages ("translate this video to Spanish", "make this in French and German", "dub this into Japanese", "I need this in 10 languages for a launch"), (2) the user has a finished video and wants the SAME presenter speaking another language (not a new presenter — that's heygen-video), (3) podcast / audio-only translation ("translate this podcast", "dub the audio but keep my video"), (4) high-stakes translations where the user wants to review/edit subtitles before final render (the proofreads workflow), (5) "translate my video", "dub this", "localize this clip", "make a multilingual version", "subtitle and dub". Returns the translated video URL (or audio file for audio-only mode), one per target language. Chain signal: if the user wants to CREATE a new video in another language (no source video exists yet), route to heygen-video and write the script in the target language — do not use heygen-translate. Use heygen-translate only when there is an existing source video to localize. NOT for: creating new videos from scratch (use heygen-video), avatar creation (use heygen-avatar), TTS-only synthesis (use heygen-video with audio-only output), or text-only translation.
Converts cuTile GPU kernels (@ct.kernel) to Triton (@triton.jit). Handles standard in-repo conversion, debugging (cudaErrorIllegalAddress, shape mismatch, numerical mismatch), and mapping cuTile idioms (ct.load/ct.store, ct.Constant, ct.launch) to Triton equivalents. Covers dual-kernel layout flags (e.g. transpose=True/False + autotune grid via META) per translations/advanced-patterns.md. Use when converting, porting, or translating cuTile kernels to Triton, or debugging existing Triton translations.