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Found 158 Skills
FiveM NUI (New User Interface) development for creating graphical elements and user interfaces. Use when creating or editing NUI interfaces, HTML/CSS/JS for FiveM, or handling NUI callbacks.
Low-level Go terminal primitives - cell-based rendering, input handling, screen management. Use when building custom Go terminal renderers, ultraviolet, cell buffers, or performance-critical TUI work below Bubble Tea's abstraction level.
Implement Syncfusion Angular ContextMenu component for right-click and touch-hold menus. Use this skill when user needs to create context menus, add/remove/enable menu items, handle menu clicks, customize animations, apply templates, handle data binding, trigger dialogs from menu items, show/hide items dynamically, add icons, create scrollable menus, or customize menu appearance.
Comprehensive guide for implementing Syncfusion Angular popup components including Dialog, Predefined Dialogs and Tooltip. Use this when building modal/modeless dialogs, confirmation popups, forms in dialogs, draggable windows, popovers, tooltips, and overlaid content with custom positioning, animations, WCAG 2.2 accessibility, forms integration, and event handling in Angular applications.
Implements Syncfusion .NET MAUI TimePicker (SfTimePicker) control. Use when implementing time selection, time picker controls, or time input UI in .NET MAUI. This skill covers installation, configuration, time formats (14 predefined formats), picker modes (Dialog/RelativeDialog), intervals, time restrictions, looping, events, and customization.
Selects a .NET UI framework. Decision tree across Blazor, MAUI, Uno, WinUI, WPF, WinForms.
Implement Syncfusion WPF SfLinearProgressBar for horizontal or vertical linear progress indicators. Use this when building determinate progress displays, indeterminate loading bars, buffer/secondary progress, or segmented progress bars in WPF. Covers RangeColors, gradient progress, IndicatorPadding, IndicatorCornerRadius, and IsIndeterminate using Syncfusion.SfProgressBar.WPF.
Guide for implementing Syncfusion WinUI DropDown Color Picker control for interactive color selection with dropdown functionality. Use this skill when implementing color selection with dropdown, color editing modes (RGB/HSV/HSL/CMYK/Hex), customizable dropdown placement, split button modes, or color picker flyout customization in WinUI applications.
Build terminal UIs with Charmbracelet (Bubble Tea, Lip Gloss, Gum). Use when: Go TUI, shell prompts/spinners, "make CLI prettier", adaptive layouts, async rendering, focus state machines, sparklines, heatmaps, kanban boards, SSH apps.
Comprehensive guide for implementing Syncfusion MainFrameBarManager menu and toolbar system in Windows Forms. Use when creating menus, toolbars, command bars, or menu structures. Covers hierarchical menu models, BarItem types, interactive features, keyboard support, MDI integration, and state persistence for building professional menu-driven applications with shortcuts, mnemonics, tooltips, and customizable toolbars.
Create distinctive, production-grade frontend interfaces with high design quality. Use when the user asks to build web components, pages, or applications and the visual direction matters as much as the code quality.
Unity 6 UI development guide. Use when building user interfaces, menus, HUD, buttons, or any UI elements. Covers UI Toolkit (recommended for new projects — USS, UXML, UI Builder, data binding), uGUI/Canvas (legacy runtime UI), and IMGUI. Based on Unity 6.3 LTS documentation.