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Found 216 Skills
Use this skill when the user requests to generate, create, imagine, or visualize images including characters, scenes, products, or any visual content. Supports structured prompts and reference images for guided generation.
Create custom job steps for B2C Commerce batch processing. Use when writing scheduled tasks, data sync jobs, import/export scripts, or any server-side batch processing code. Covers steptypes.json, chunk-oriented processing, and task-oriented execution. For running existing jobs, use b2c-job instead.
为小红书、抖音、X/Twitter、视频号等平台生成短视频内容。分析用户输入,自动适配平台规格,生成视频脚本并调用视频生成后端。当用户要求"生成短视频"、"做一个视频"、"短视频"或为社交平台创建视频内容时使用。
Read and parse RSS/Atom feeds. Use when: user wants to subscribe to feeds, get latest articles, or monitor news sources.
Switch JDK, Kotlin, Gradle, Maven, or any SDKMAN-managed candidate when the user or runtime explicitly demands a different version. Use when the user says "switch to Java 17", "run with JDK 21", "use Gradle 8.x", asks about JAVA_HOME, a build fails with UnsupportedClassVersionError or "class file has wrong version", or the repo contains a `.sdkmanrc`. Operates on machines configured with SDKMAN (`$SDKMAN_DIR`, default `~/.sdkman`).
Command-line interface for Blender - A stateful command-line interface for 3D scene editing, following the same patterns as the GIMP CLI ...
Create shot lists for highlight videos. Timestamp key plays, music cue suggestions, pacing. Platform-specific cuts for TikTok, YouTube.
Document debugging sessions with hypothesis tracking and knowledge base
Set up real-time indicator computation on live WebSocket market data. Streams LTP/Quote/Depth and computes indicators in real-time with optional Plotly live charting.
Implement logging in B2C Commerce scripts using dw.system.Logger. Use when adding debug output, error tracking, or custom log files to server-side code. Covers getLogger, log categories, log levels (debug, info, warn, error, fatal), and custom named log files.
Proxy2.0 Java CRUD Interface Implementation Workflow: A 10-step standard process from requirement to full delivery. Use when: (1) Implementing new CRUD features for an entity, (2) Adding new API endpoints with full stack (DO/Mapper/VO/Service/Controller/SQL), (3) Following the standard implementation workflow for new business entities.
Unity 6 core concepts and architecture guide. Use when working with GameObjects, Components, Transforms, Scenes, Prefabs, ScriptableObjects, or Unity project structure. Covers the entity-component architecture, object hierarchy, tags, layers, and project conventions. Based on Unity 6.3 LTS documentation.