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Found 166 Skills
Build serverless TypeScript functions on Zavu Cloud — declare agents + tools in code with defineAgent / defineTool, deploy with `zavu deploy`, debug with `zavu agents executions`. Use this skill whenever the user wants code-driven AI agents, custom tool handlers, or event-driven business logic.
Inter-agent communication patterns including message passing, shared memory, blackboard systems, and event-driven architectures for LLM agentsUse when "agent communication, message passing, inter-agent, blackboard, agent events, multi-agent, communication, message-passing, events, coordination" mentioned.
Event-driven interactivity for Decentraland entities. Covers pointerEventsSystem, proximity events, trigger areas (enter/exit zones), raycasting, and one-shot key presses on entities. Use when the user wants clickable objects, hover highlights, proximity-based interactions, detecting when a player enters a zone, E/F key actions on an entity, or ray-hit detection. For system-level polling (held keys, WASD movement, cursor lock, InputModifier, action bar) see advanced-input. For screen-space UI buttons see build-ui.
🇺🇸 GitHub Star Sustained Growth Playbook — Monthly 300+ star growth SOP. Content rhythm, community ops, event-driven growth, contributor & ambassador systems. Battle-tested: AFFiNE 0→60K+, Client Project A 0→10K stars. 🇨🇳 GitHub Star Sustained Growth Playbook — Complete SOP for 300+ monthly star growth. Content rhythm, community operations, event-driven growth, Contributor & Ambassador systems. Battle-tested: AFFiNE 0→60K+, Client Project A 0→10K stars. 🇯🇵 GitHub Star Sustained Growth Playbook — SOP for 300+ monthly star growth. Content rhythm, community operations, event-driven growth, Contributor & Ambassador systems. Battle-tested: AFFiNE 0→60K+, Client Project A 0→10K stars. 🇰🇷 GitHub Star Sustained Growth Playbook — SOP for 300+ monthly star growth. Content rhythm, community operations, event-driven growth, Contributor & Ambassador systems. Battle-tested: AFFiNE 0→60K+, Client Project A 0→10K stars. Triggers: "GitHub star growth" | "sustained star growth" | "monthly star growth" | "star growth SOP" | "contributor system" | "ambassador program" | "open source community" | "community growth" | "developer community growth" | "sustained star growth" | "star growth" | "open source community operations" | "contributor system"
Refactor NestJS/TypeScript code to improve maintainability, readability, and adherence to best practices. Identifies and fixes circular dependencies, god object services, fat controllers with business logic, deep nesting, and SRP violations. Applies NestJS patterns including proper module organization, provider scopes, custom decorators, guards, interceptors, pipes, DTOs with class-validator, exception filters, CQRS, repository pattern, and event-driven architecture. Transforms code into exemplary implementations following SOLID principles.
Generates EventCatalog documentation files (services, events, commands, queries, domains, flows, channels, containers) with correct frontmatter, folder structure, and best practices. Use when user asks to "document a service", "create EventCatalog files", "add an event to the catalog", "document my architecture", "generate catalog documentation", "create documentation for my microservice", or "document a database".
Core gameplay mechanics implementation, system interactions, feedback loops, and iterative balance refinement for engaging player experiences.
Amazon EventBridge integration. Manage data, records, and automate workflows. Use when the user wants to interact with Amazon EventBridge data.
Curated guide for implementing design patterns, architecture decisions, and verified design rules in software projects
Expert guidance for creating, configuring, and using Claude Code hooks. Use when working with hooks, setting up event listeners, validating commands, automating workflows, adding notifications, or understanding hook types (PreToolUse, PostToolUse, Stop, SessionStart, UserPromptSubmit, etc).
Use this skill when using the Phaser 4 DataManager to store custom key-value data on game objects, listen for data change events, or manage game state. Triggers on: setData, getData, data events, custom data storage.
Set up Inngest in a TypeScript project. Install the SDK, create a client, configure environment variables, serve endpoints or connect as a worker, and run the local dev server.