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Found 151 Skills
Use when the agent is building or iterating on a web game (HTML/JS) and needs a reliable development + testing loop: implement small changes, run a Playwright-based test script with short input bursts and intentional pauses, inspect screenshots/text, and review console errors with render_game_to_text. Originally from OpenAI's curated skills catalog.
QLTY During Development
Полный цикл разработки доработок 1С — от анализа до реализации с БСП compliance. 9 фаз: оценка, discovery, исследование, уточнение, проектирование, ревью плана, реализация, ревью кода, итоги.
Builds Nango Functions in a checked-out Zero YAML TypeScript Nango project using local files, index.ts registration, nango dryrun, generated tests, and optional nango deploy. Use when creating or updating Nango actions or syncs locally.
Design co-learning experiences using the Three Roles Framework (AI as Teacher/Student/Co-Worker). Use when teaching AI-driven development workflows, spec-first collaboration, or balancing AI assistance with foundational learning. NOT for curriculum without AI integration.
Lightweight workflow router. Use for substantial planning, implementation, simplification, handoff, review, diagnosis, explanation, architecture discovery, or prototyping work in repos that follow this workflow; honor explicit skill requests and repo-local instructions.
Use when starting a brand-new Unity game or project from scratch — "make/start/create a new game", "bootstrap a Unity project", "I want to build a <genre> game", "scaffold/prototype a game", game jam, greenfield, blank project, project setup. A guided flow that gathers the concept, target platforms, and monetization, installs the Editor in the background while it asks, then creates the project and source control and installs packages — delegating the mechanics to the unity-cli and unity-package-management skills and handing off monetization to the dedicated skills. Does not scaffold gameplay code.