Loading...
Loading...
Found 192 Skills
Use when working with camera, photos, audio, haptics, ShazamKit, or Now Playing. Covers AVCaptureSession, PHPicker, PhotosPicker, AVFoundation, Core Haptics, audio recognition, MediaPlayer, CarPlay, MusicKit.
Use when bridging UIKit and SwiftUI, debugging Auto Layout constraints, working with Combine, TextKit, or UIKit animations.
Use when working with HealthKit, WorkoutKit, health data, workouts, or fitness features on iOS or watchOS. Covers permissions, queries, background delivery, custom workouts, multidevice coordination.
Use when working with ANY data persistence, database, storage, CloudKit, migration, or serialization. Covers SwiftData, Core Data, GRDB, SQLite, CloudKit sync, file storage, Codable, migrations.
Use when building ANY macOS app — windows, menus, sandboxing, distribution, AppKit bridging, or macOS-specific SwiftUI patterns.
Use when you see 'actor-isolated', 'Sendable', 'data race', '@MainActor' errors, or when asking 'why is this not thread safe', 'how do I use async/await', 'what is @MainActor for', 'my app is crashing with concurrency errors', 'how do I fix data races' - Swift 6 strict concurrency patterns with actor isolation and async/await
Use when app feels slow, memory grows over time, battery drains fast, or you want to profile proactively - decision trees to choose the right Instruments tool, deep workflows for Time Profiler/Allocations/Core Data, and pressure scenarios for misinterpreting results
MusicKit Now Playing integration patterns. Use when playing Apple Music content with ApplicationMusicPlayer and understanding automatic vs manual Now Playing info updates.
Symptom-based energy troubleshooting - decision trees for 'app at top of battery settings', 'phone gets hot', 'background drain', 'high cellular usage', with time-cost analysis for each diagnosis path
Use when preparing ANY app for App Store submission - enforces pre-flight checklist, rejection prevention, privacy compliance, and metadata completeness to prevent common App Store rejections
Use when building 3D content, AR experiences, or spatial computing with RealityKit. Covers ECS architecture, SwiftUI integration, RealityView, AR anchors, materials, physics, interaction, multiplayer, performance.
RealityKit API reference — Entity, Component, System, RealityView, Model3D, anchor types, material system, physics, collision, animation, audio, accessibility