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Found 161 Skills
Set up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent. Use when wiring movement/look/jump input, creating IA_/IMC_ assets, binding in C++ or Blueprints, or when the user mentions Enhanced Input, Input Mapping Context, Input Action, IA_/IMC_, or ETriggerEvent.
Expert blueprint for responsive UI layouts using Container nodes (HBoxContainer, VBoxContainer, GridContainer, MarginContainer, ScrollContainer). Covers size flags, anchors, split containers, and dynamic layouts. Use when building adaptive interfaces OR implementing responsive menus. Keywords Container, HBoxContainer, VBoxContainer, GridContainer, size_flags, EXPAND_FILL, anchors, responsive.
Expert blueprint for signal-driven architecture using "Signal Up, Call Down" pattern for loose coupling. Covers typed signals, signal chains, one-shot connections, and AutoLoad event buses. Use when implementing event systems OR decoupling nodes. Keywords signal, emit, connect, CONNECT_ONE_SHOT, CONNECT_REFERENCE_COUNTED, event bus, AutoLoad, decoupling.
Expert blueprint for quest tracking systems (objectives, progress, rewards, branching chains) using Resource-based quests, signal-driven updates, and AutoLoad managers. Use when implementing RPG quests or mission systems. Keywords quest, objectives, Quest Resource, QuestObjective, signal-driven, branching, rewards, AutoLoad.
Long-Term Strategic Planning - A 3-5 Year Development Blueprint from Content Creator to Sustainable IP
Describes the NemoClaw plugin and blueprint architecture and how they orchestrate the OpenClaw sandbox. Use when looking up architecture, plugin structure, or blueprint design. Trigger keywords - nemoclaw architecture, nemoclaw plugin blueprint structure, nemoclaw vs openshell, which cli, nemoclaw cli, openshell cli, sandbox commands, nemoclaw cli commands, nemoclaw command reference, nemoclaw network policy, sandbox egress control operator approval, nemoclaw troubleshooting, nemoclaw debug sandbox issues.
Write Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module Build.cs. Use when writing or debugging UE C++, deriving from AActor/ACharacter/ AGameModeBase, exposing properties to the editor or Blueprints, or when the user mentions Unreal C++, UCLASS, GENERATED_BODY, GameMode, ACharacter, or .Build.cs.
Refactor Flask code to improve maintainability, readability, and adherence to best practices. This skill transforms Flask applications using the application factory pattern, Blueprint organization, and service layer separation. It addresses fat route handlers, missing error handling, improper context local usage, and security issues. Apply when you notice global app instances, routes without Blueprints, business logic in handlers, or missing CSRF protection.
Creates implementation-ready blueprints for new software products, features, apps, and internal tools. Use when starting a greenfield project, major feature, or technical handoff that needs PRD, TRD, architecture, schema, security, modules, rules, phases, design, and memory docs.
Debug Flask applications systematically with this comprehensive troubleshooting skill. Covers routing errors (404/405), Jinja2 template issues, application context problems, SQLAlchemy session management, blueprint registration failures, and circular import resolution. Provides structured four-phase debugging methodology with Flask-specific tools including Werkzeug debugger, Flask-DebugToolbar, and Flask shell for interactive investigation.
Derive PRD from existing project documentation, README, and codebase analysis
Use when facing a consulting challenge and needing structured methodology guidance: client anchored on wrong solution, messy problem needing structure, building a skeptic-proof recommendation, conflicting data sources, project at risk, or stuck on which approach to apply. Single entry point for all consulting playbook coaching.