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Found 2,448 Skills
Selects how functions are invoked — synchronous calls that return results, fire-and-forget void dispatches, or durable enqueue through named queues with retries. Use when deciding between blocking RPC calls, background job dispatch, async workers, or reliable message delivery with acknowledgement.
Create professional interior design visualizations — redesign existing rooms, generate new room concepts, or visualize specific furniture styles in a space.
Patent prior-art and landscape intelligence skill — not generic patent help. Commits to one of five sub-use-cases via forcing intake (novelty search / freedom-to-operate / competitive landscape / acquisition diligence / litigation prior-art) before any search runs. Searches Google Patents, Espacenet, USPTO, and optionally Lens.org for citation-graph signals. Output is an editable Word document (.docx) with verdict, ranked closest art (claim-text extracted), CPC-class-aware landscape, family-resolved hits, geographic coverage, FTO flags where applicable, strategy recommendations, and full audit log. Triggers: 'prior art search for [invention]', 'patent search on [topic]', 'freedom to operate analysis', 'FTO for [product]', 'patent landscape for [field]', 'is [invention] novel', 'patents on [topic]', 'competitive patent analysis', 'prior art for litigation', 'patent diligence on [company]'. Produces search signal, not legal advice — always recommends consulting a patent attorney before filing or licensing decisions. Trademark, copyright, and trade-secret questions are out of scope.
Guide for using the Pinecone CLI (pc) to manage Pinecone resources from the terminal. The CLI supports ALL index types (standard, integrated, sparse) and all vector operations — unlike the MCP which only supports integrated indexes. Use for batch operations, vector management, backups, namespaces, CI/CD automation, and full control over Pinecone resources.
Copy a feature flag from one PostHog project to one or more target projects in the same organization. Use when the user wants to duplicate a flag, promote a flag from staging to production, sync flags across projects, or replicate a flag configuration in a different workspace. Covers cohort remapping, scheduled-change handling, encrypted payloads, and the safe defaults (disabled in target, no scheduled changes).
Edit the Prisma Next data contract — add models, fields, relations, indexes, enums, type aliases, polymorphic types (`@@discriminator` / `@@base`), use extension namespaces (`pgvector.Vector(...)`, `cipherstash.EncryptedString(...)`), wire `prisma-next.config.ts` with `defineConfig` from the `@prisma-next/<target>/config` façade, and run `prisma-next contract emit`. Use for schema, models, fields, attributes, soft delete, paranoid, scopes, validations, callbacks, prisma schema, PSL, contract.prisma, contract.ts, contract.json, contract.d.ts, façade imports, `@prisma-next/postgres/config`, `@prisma-next/postgres/contract-builder`, `@prisma-next/postgres/control`, `@prisma-next/mongo/config`, `@prisma-next/mongo/contract-builder`, `extensions:`, `extensionPacks`, pgvector, cipherstash, postgis, paradedb, PN-CLI-4002, PN-CLI-4003, PN-CLI-4011.
Production-ready CSS transitions for web apps. Use when implementing notification badges, dropdowns, modals, panel reveals, page transitions, card resizes, number pop-ins, text swaps, icon swaps, success checks, avatar group hovers, or error state shakes. Triggers on "add a transition", "animate the dropdown", "make the modal open smoothly", "swap icon", "page slide", "stagger animation", "open / close transition", "make it animate", "tween the size", "fade between", "smooth open", "smooth close", "success animation", "checkmark animation", "confirmation animation", "form error", "shake on invalid", "validation feedback", "hover lift", "avatar stack hover", "chip group hover". Also exposes the namespaced verbs "transitions reveal", "transitions review", "transitions apply" and their natural-language paraphrases "review my transitions", "audit my animations with transitions-dev", "apply a transition here", "add the right transition", "reveal the available transitions", "list all transitions", "what transitions are available".
Use this skill when working with audio, sound, music, UAudioComponent, PlaySoundAtLocation, SoundCue, MetaSound, attenuation, submix, concurrency, SFX, or spatial audio in Unreal Engine. See references/audio-setup-patterns.md for music system and ambient soundscape architectures. For VFX audio synchronization, see ue-niagara-effects.
Unified Minions skill for both deterministic shell jobs and LLM subagent orchestration. Replaces the older `gbrain-jobs` routing intent. Use when: submitting gbrain jobs, shell/background tasks, spawning subagents, checking progress, steering running work, pausing/resuming, parallel fan-out. One durable, observable, steerable queue interface.
Per-client asset templates scoped by workspace.
Originality.ai integration. Manage Documents, Users, Workspaces. Use when the user wants to interact with Originality.ai data.
Builds real-time analytics and automation with PubNub Illuminate. Covers Business Objects (schema), Metrics (aggregations), Decisions (threshold-triggered actions with the 4-step PUT workflow), Queries (ad-hoc vs saved pipelines), and Dashboards. Use when tracking KPIs, building threshold alerts, automating mute/publish/App-Context-update actions, detecting spam or anomalies, or visualizing live activity.