Loading...
Loading...
Found 2,397 Skills
Game building mechanics case studies and decision frameworks. Use when designing building systems, evaluating trade-offs, or learning from existing games. Reference-only skill with detailed analysis of Fortnite, Rust, Valheim, Minecraft, No Man's Sky, and Satisfactory building systems.
Template for creating router skills. Use as a starting point when building a new router that dispatches to multiple specialized skills. Copy and customize for your domain.
Fetch a single URL and convert its content to Markdown. Use when you need to read a web page, documentation page, or API reference without indexing it. The content is returned as plain Markdown text on stdout.
CLI tools for Svelte 5 documentation lookup and code analysis. MUST be used whenever creating or editing any Svelte component (.svelte) or Svelte module (.svelte.ts/.svelte.js). If possible, this skill should be executed within the svelte-file-editor agent for optimal results.
Kubernetes storage management for PVCs, storage classes, and persistent volumes. Use when provisioning storage, managing volumes, or troubleshooting storage issues.
Deploy and manage Kubernetes workloads with progressive delivery. Use for deployments, rollouts, blue-green, canary releases, scaling, and release management.
Kubernetes networking management for services, ingresses, endpoints, and network policies. Use when configuring connectivity, load balancing, or network isolation.
Search tweets and Twitter/X content using Exa advanced search. Limited filter support - text and domain filters are NOT supported. Use when searching for tweets, Twitter/X discussions, or social media sentiment.
Decision framework for React Three Fiber projects. Routes to specialized R3F skills (fundamentals, geometry, materials, performance, drei) based on task requirements. Use when starting an R3F project or needing guidance on which R3F skills to combine.
Spatial indexing and world streaming for Three.js building games with thousands of pieces. Use when optimizing building games, implementing spatial queries, chunk loading, or profiling performance. Includes spatial hash grids, octrees, chunk managers, and benchmarking tools.
Audio analysis with Tone.js and Web Audio API including FFT, frequency data extraction, amplitude measurement, and waveform analysis. Use when extracting audio data for visualizations, beat detection, or any audio-reactive features.
Maximally Endowed Graph Architecture — λ-calculus over bounded n-SuperHyperGraphs with grounded uncertainty, conditional self-duality, and autopoietic refinement. Use when (1) simple graphs insufficient (η<2), (2) multi-scale reasoning required, (3) uncertainty is structured not stochastic, (4) knowledge must self-refactor. Pareto-governed: complexity added only when simpler structures fail validation.