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Found 1,732 Skills
Three.js performance optimization patterns for draw calls, scene traversal, and instancing. Use when optimizing 3D scenes with 100+ repeated objects, thousands of moving entities, or draw calls above 500. Loaded by threejs-game and make-game for performance guidance.
Launches an EC2 instance with secure, cost-efficient defaults including AMI selection, burstable instance sizing, least-privilege IAM roles, hardened security groups, encrypted EBS volumes, and comprehensive tagging. Use when deploying new EC2 instances following AWS best practices for security and cost optimization.
Analyzes and optimizes SQL queries for performance. Use for index design, query rewriting, EXPLAIN/EXPLAIN ANALYZE interpretation, PostgreSQL tuning, N+1 prevention, CTE and window function optimization, join strategies, and common SQL anti-patterns.
Run conversion rate optimization through hypothesis-driven testing including audit, hypothesis generation, test design, statistical analysis, and rollout decisions. Use this skill whenever the user wants to optimize conversion, run A/B tests, audit a funnel, generate test hypotheses, design experiments, or analyze test results. Triggers on conversion optimization, CRO, A/B test, split test, multivariate test, hypothesis, conversion funnel, funnel audit, experiment design, statistical significance, lift, optimization. Also triggers when the user has a conversion problem and isn't sure where to start, or when test results are ambiguous and need interpretation.
Run the evo optimization loop with parallel subagents until interrupted.
Professional workflow for creating bespoke vector and complex raster icons. Supports Design (visual), Path (vector-driven), Desire (conceptual), and 3D/complex chroma-key modes. Features AI prompt engineering, automated binarization, improved alpha cleanup, and SVG optimization.
Expert Godot 4 game developer specializing in GDScript, the node/scene system, signals, resources, and engine-native patterns. Provides deep knowledge of Godot's unique architecture, performance optimization, and best practices for building games from simple prototypes to production-ready releases. Use when "godot, gdscript, godot 4, godot engine, build a game with godot, godot scene, godot node, godot signal, godot resource, godot tilemap, godot physics, godot animation, godot ui, godot multiplayer, godot, gdscript, game-engine, game-development, 2d-games, 3d-games, open-source" mentioned.
Audit and score blog posts on a 5-category 100-point scoring system covering content quality, SEO optimization, E-E-A-T signals, technical elements, and AI citation readiness. Includes AI content detection (burstiness, phrase flagging, vocabulary diversity). Supports export formats (markdown, JSON, table) and batch analysis with sorting. Generates prioritized recommendations (Critical/High/Medium/Low) with specific fixes. Works with any format (MDX, markdown, HTML, URL). Use when user says "analyze blog", "audit blog", "blog score", "check blog quality", "blog review", "rate this blog", "blog health check".
Create, audit, or consolidate agent skills following the Agent Skills open standard (agentskills.io). Interviews the user relentlessly about intent, scope, and edge cases before drafting. Covers SKILL.md structure, frontmatter, progressive disclosure, description optimization, script bundling, sub-command architecture, setup gates, context systems, and review. Use when the user wants to create a skill, write a skill, build a new skill, make a skill, draft a SKILL.md, or mentions "skill-maker". Also use when asked to review a skill, audit a SKILL.md, check why a skill never triggers, improve an existing skill, or fix a skill. Also use when asked to package expertise, workflows, or domain knowledge into a reusable skill. Also use when asked to consolidate skills, merge skills, combine skills, reduce skill count, or refactor multiple skills into one.
Nsight Systems (nsys) CLI for system-level timeline profiling. Use when the user wants to run nsys profile, analyze .nsys-rep reports, use nsys stats/analyze/recipe commands, diagnose GPU idle time from timeline traces, or profile distributed training with NCCL overlap analysis. NOT for kernel-level metrics like SOL%, occupancy, or roofline (use perf-nsight-compute-analysis for ncu). NOT for writing or generating kernels. NOT for applying optimizations like CUDA Graphs.
Expert cuTile programming assistant. Write high-performance GPU kernels using cuTile's tile-based programming model with proper validation and optimization. Supports deep agent orchestration for complex multi-kernel tasks.
Systematic workflow for MoE training optimization in Megatron Bridge, based on the Megatron-Core MoE paper. Covers the Three Walls framework, parallel folding, recompute strategy, dispatcher choice, and CUDA-graph bring-up.