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Found 1,013 Skills
3D PhysX collision and trigger diagnostics for MonoBehaviour-based Unity projects. Primary scope: OnCollisionEnter / OnTriggerEnter not firing, objects passing through each other, Physics.Raycast missing, ragdoll explosion, AddForce stops working after settling, MeshCollider rules, and similar 3D PhysX symptoms. Adjacent topics (2D physics, OTS / Unity Physics package): provides a brief best-effort answer with a scope disclaimer and a documentation link, rather than refusing outright. When dedicated specialist skills (physics-2d, physics-dots) are installed, those should handle their respective domains and this skill defers to them.
Use when the user wants tiles that auto-tile (autotile) as they paint, wants a RuleTile built from existing terrain or edge sprites, or asks to make sprites "tile correctly" or "connect properly". Also converts sprite-segment-3x3grid output patterns into Unity RuleTile TilingRules: 3x3 grid text patterns (X, ., *) become TilingRule neighbor configurations, mapping '.' to 'This' rules and 'X' to 'DontCare', sorted by specificity (more 'This' rules first). Use when creating RuleTiles from sprite analysis or defining tile neighbor rules programmatically. Sprites must be provided as input.
Reporting template for tracking sentiment, risks, and advocacy signals across social + community channels.
Launch RFC/debate discussions on GitHub: define topic, classify type, compose structured RFC/poll, review, publish via GraphQL
Full-pipeline iOS App Store opportunity research. Discovers underserved niches, analyzes competitor gaps, estimates revenue, produces scored top-3 opportunity reports, and writes MVP PRDs — all through browser and web research. Use when the user wants to find profitable iOS app ideas, research App Store charts, analyze competitor apps (ratings, reviews, revenue, gaps), generate opportunity reports, or write MVP PRDs. Triggers on "find app opportunities", "app store research", "what app should I build", "research this app category", "find a gap in the app store", "ios app ideas".
Manage Unity scenes
Clean up and audit a Unity project
Reviews Unity code targeting Meta Quest and Horizon OS for performance issues, rendering best practices, and common VR pitfalls. Use during code review or when diagnosing Quest performance problems in Unity projects.
Meta XR Mixed Reality Utility Kit (MRUK) (com.meta.xr.mrutilitykit) for Unity XR development. Use when working with Scene API data (rooms, walls, floors, furniture), spawning prefabs on scene anchors, placing virtual objects in the real world, world locking to prevent anchor drift, raycasting against room geometry, generating NavMesh from scene data, environment depth raycasting for instant placement without scanning, Passthrough Camera Access (PCA), trackable detection (keyboards, QR codes), destructible scene meshes, space maps, room sharing for multiplayer, or any MR scene-aware feature.
Decides whether, where and when to launch a developer community, then plans its seeding and first 90 days - venue selection, founding-member seeding, go/no-go criteria, the cheaper no-community alternatives, and shutdown criteria. Use whenever someone asks whether to start a Discord, Slack or forum for their users, which community platform to pick, how to launch or seed a developer community from zero, or how to reach critical mass - even if they only say "we should have a Discord". Do NOT use for a community that already exists; measurement is samber/developer-relations-skills@developer-community-health and moderation is samber/developer-relations-skills@developer-community-moderation.
Use when building or debugging Unity gameplay systems: enemy AI that patrols, chases and attacks, NavMesh baking and agents (AI Navigation 2), feet sliding on agents, state machines or behavior trees, physics projectiles that tunnel, the physics spiral, layers and the collision matrix, CharacterController vs Rigidbody characters, object pooling, 'hundreds of enemies', DOTS, Burst or Jobs decisions, Netcode for GameObjects multiplayer, audio mixers, snapshots, volume sliders and 3D combat sounds.
Measurement system tracking engagement, health, and business impact of community programs.