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Found 139 Skills
In-game (programmable block, aka PB) script development for Space Engineers version 1. Search script code for examples and patterns.
Migrate a .NET 10 project or solution to .NET 11 and resolve all breaking changes. This is a MIGRATION skill — use it when upgrading from .NET 10 to .NET 11, NOT for writing new programs. USE FOR: upgrading TargetFramework from net10.0 to net11.0, fixing build errors after updating the .NET 11 SDK, resolving source-breaking and behavioral changes in .NET 11 runtime, C# 15 compiler, and EF Core 11, adapting to updated minimum hardware requirements (x86-64-v2, Arm64 LSE), and updating CI/CD pipelines and Dockerfiles for .NET 11. DO NOT USE FOR: .NET Framework migrations, upgrading from .NET 9 or earlier, greenfield .NET 11 projects, or cosmetic modernization unrelated to the upgrade. NOTE: .NET 11 is in preview. Covers breaking changes through Preview 3.
Diagnoses and fixes common vvvv gamma errors in C# nodes, SDSL shaders, and runtime behavior. Use when encountering errors, exceptions, crashes, red nodes, shader compilation failures, missing nodes in the browser, performance issues, or unexpected behavior.
Complete guide for implementing Syncfusion RangeSlider control in Windows Forms for dual-thumb value selection. Use when creating range selection interfaces with SliderMin/SliderMax configuration, ChannelColor customization, or RangeColor styling. Covers range bound configuration, slider appearance customization, event handling, and building range selection UI components.
Use this skill for UWP Application needing Excel-like UI using the Syncfusion Spreadsheet Component. Trigger for creating, viewing, editing Excel (.xlsx, .xls) files; using formulas, filtering, sorting, or cell formatting. Also trigger when users reference spreadsheet files ("open xlsx", "load Excel file", "add Syncfusion spreadsheet"). Do NOT trigger for standalone file processing without UI components.
Wire player input in Unity 6 with the Input System package: Input Actions, action maps, the PlayerInput component, and reading values via callbacks or polling. Use when the project has a .inputactions asset or com.unity.inputsystem, or when the user mentions the Unity Input System, InputAction, action maps, PlayerInput, control schemes, or rebinding.
Refactor ASP.NET Core/C# code to improve maintainability, readability, and adherence to best practices. Transforms fat controllers, duplicate code, and outdated patterns into clean, modern .NET code. Applies C# 12 features like primary constructors and collection expressions, SOLID principles, Clean Architecture patterns, and proper dependency injection. Identifies and fixes anti-patterns including service locator, captive dependencies, and missing async/await patterns.