Loading...
Loading...
Found 1,681 Skills
Structure a pygame (pygame-ce) game in Python: the init/event/update/draw loop, delta-time movement, Surface/Rect blitting, keyboard/mouse input, and Sprite/Group management with collision. Use when building or debugging a pygame game — when the user mentions pygame, pygame-ce, the game loop, blit, Surface, Rect, sprite groups, or clock.tick. Targets pygame-ce.
Structure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the Time resource for frame-rate-independent motion. Use when building or debugging a Bevy game in Rust — when the user mentions Bevy, ECS, App::new, add_systems, Query, Commands, components/systems, or a Cargo.toml depending on bevy.
Authoritative field/schema reference for 2130 STANDARD Salesforce objects — use to look up standard sObject and Tooling field API names, types, properties (filterable/sortable/groupable/updateable), and relationship names for Account, Contact, Opportunity, Lead, Case, ApexClass, ApexCodeCoverage, TraceFlag, and more. Load this alongside a SOQL/query/Apex skill when the field names, types, or Filter/Sort/Group capabilities are unverified — not when the fields are already known and only query syntax or optimization is needed. TRIGGER when verifying, validating, or debugging fields in a SOQL/SOSL query or DML against a standard object — capabilities, relationship/subquery paths, or what fields an object has — so the query runs instead of guessing. Custom __c objects and __c fields are NOT in these assets; describe the live org for those (sf sobject describe). DO NOT TRIGGER for authoring/deploying *-meta.xml or sfdx source (use the Metadata API skill).
Adds user authentication to web and mobile apps with Amazon Cognito (user pools and identity pools) and the AWS Amplify client auth libraries. Covers sign-up/sign-in flows and the login page (Cognito-hosted UI / managed login), MFA, password policies, OAuth 2.0 / OIDC flows (auth-code + PKCE, client credentials), social/SAML federation, tokens (ID/access/refresh, rotation, revocation, storage), Cognito Lambda triggers, identity pools (temp AWS creds), and gating API Gateway (or ALB) routes to signed-in users via Cognito/JWT authorizers. Applies when adding a login or sign-up page, configuring a user pool or app client, choosing user pool vs identity pool, wiring social/SAML, refreshing tokens, requiring sign-in on an API Gateway or ALB, or debugging redirect_uri/token/MFA/CORS/federation errors. Does NOT cover Amplify Gen2 backend definitions (defineAuth, npx ampx → aws-amplify), IAM/STS/Identity Center (→ aws-iam), or API Gateway/Lambda resource config beyond the authorizer (→ aws-serverless).
Add persistent, structured long-term memory to AI agents using Maximem Synap. Use this skill whenever the user is building, debugging, or evaluating an AI agent and mentions any of: "memory", "long-term memory", "persistent memory", "agent memory", "remember across sessions", "context window", "agent forgets", "user preferences", "personalization", "RAG over conversations", "multi-tenant memory", "memory layer", "Mem0", "Zep", "Letta", "SuperMemory", "Cognee", or asks how to integrate memory into LangChain, LangGraph, LlamaIndex, OpenAI Agents SDK, Pydantic AI, CrewAI, AutoGen, Google ADK, Haystack, Agno, Semantic Kernel, Microsoft Agent Framework, NVIDIA NeMo, LiveKit, Pipecat, Claude Agent SDK, Mastra, Vercel AI SDK, or MCP (no-code). Also trigger on direct mentions of "Synap", "Maximem", "maximem-synap", or `synap-*` package names. Covers SDK setup, scoping (User/Customer/Client), ingestion, retrieval, and one drop-in package per framework.
runpod-flash — code-first serverless: write Python locally, run it on remote Runpod GPUs/CPUs with `flash dev` (hot-reload + live worker logs), then `flash deploy`. Use for @Endpoint/@remote functions, resource config, and debugging flash deployments. For CLI-only infra management use runpodctl or runpod-mcp.
Manus-style context engineering for Agent Teams. Coordinate multiple Claude Code instances with shared planning files. Use when complex tasks need parallel work (code review, debugging, feature development). Requires CLAUDE_CODE_EXPERIMENTAL_AGENT_TEAMS=1.
Redis Cluster and replication guidance covering hash tags for multi-key operations, avoiding CROSSSLOT errors, and reading from replicas to scale read-heavy workloads. Use when designing keys for a sharded Redis Cluster, debugging CROSSSLOT errors on MGET / SDIFF / pipelines, configuring a multi-key transaction in a cluster, or routing reads to replicas for caches, analytics, or dashboards.
Write idiomatic GDScript for Godot 4.x: static typing, the node lifecycle (_ready/_process/_physics_process), @export/@onready/@tool annotations, signals, and await for asynchronous flow. Use when editing .gd scripts in a Godot project (project.godot), writing or debugging GDScript, or porting 3.x GDScript to 4.x (func signatures, yield -> await, export -> @export).
Write Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module Build.cs. Use when writing or debugging UE C++, deriving from AActor/ACharacter/ AGameModeBase, exposing properties to the editor or Blueprints, or when the user mentions Unreal C++, UCLASS, GENERATED_BODY, GameMode, ACharacter, or .Build.cs.
Implement global state management for React/TypeScript applications. Use when creating, modifying, or debugging Zustand stores, implementing state management patterns (slices, persist, devtools, immer), setting up Zustand with Next.js/SSR, writing tests for Zustand stores, or working with TypeScript typing for Zustand (curried create, StateCreator, middleware mutators).
Rspress best practices for config, CLI workflow, content organization, frontmatter, MDX, themes, i18n, search, static assets, deployment, and debugging. Use when writing, reviewing, or troubleshooting Rspress documentation sites.