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Found 2,663 Skills
Guide for authoring Apollo Federation subgraph schemas. Use this skill when: (1) creating new subgraph schemas for a federated supergraph, (2) defining or modifying entities with @key, (3) sharing types/fields across subgraphs with @shareable, (4) working with federation directives (@external, @requires, @provides, @override, @inaccessible), (5) troubleshooting composition errors, (6) any task involving federation schema design patterns.
Senior Project Manager for Software, SaaS, and digital web/mobile applications. Use for strategic planning, portfolio management, stakeholder alignment, risk management, roadmap development, budget oversight, cross-functional team leadership, and executive reporting for software products.
This skill should be used when the user asks to "configure esp32-s3-box-3", "set up box-3", "create box-3 voice assistant", "display lambda on box-3", "configure ili9xxx display", "set up gt911 touch", "configure i2s audio", "es7210 microphone", "es8311 speaker", "box-3 audio pipeline", or mentions error messages like "I2S DMA buffer error", "Touch not responding", "Display flicker", "Audio popping", "PSRAM not detected". Provides complete ESP32-S3-BOX-3 hardware templates, display lambda cookbook, touch patterns, and voice assistant configurations.
Bulk-localize subscription and in-app purchase display names across all App Store locales using asc. Use when you want to fill in subscription/IAP names for every language without clicking through ASC manually.
Comprehensive multi-dimensional skill reviews across structure, content, quality, usability, and integration. Task-based operations with automated validation, manual assessment, scoring rubrics, and improvement recommendations. Use when reviewing skills, ensuring quality, validating production readiness, identifying improvements, or conducting quality assurance.
Senior scientific author for literature review synthesis with authority to restructure, rewrite, and add analysis across outline creation, introduction framing, and final synthesis
Expert patterns for Godot AutoLoad (singleton) architecture including global state management, scene transitions, signal-based communication, dependency injection, autoload initialization order, and anti-patterns to avoid. Use for game managers, save systems, audio controllers, or cross-scene resources. Trigger keywords: AutoLoad, singleton, GameManager, SceneTransitioner, SaveManager, global_state, autoload_order, signal_bus, dependency_injection.
Audit and fix filename and naming conventions for consistency. Use when reviewing file names, component names, or export naming across the codebase.
Conduct full competitor strategy breakdowns across SEO, ads, social, email, pricing, and positioning. Use when the user asks to analyze competitors, benchmark against rivals, understand competitive landscape, find competitor weaknesses, or build a competitive matrix. Trigger phrases include "competitor analysis", "competitive analysis", "who are my competitors", "competitor research", "competitive landscape", "benchmark competitors", "competitor ads", "competitor SEO", "competitor pricing", "SWOT analysis", "competitive matrix".
Store and retrieve conversation memories across sessions. Use when asked to 'remember this', 'save conversation', 'add to memory', 'what did we discuss about...', 'query memories', or 'import chat history'. Also use proactively to preserve important dialogue context and decisions.
Apple Human Interface Guidelines for content display components. Use this skill when the user asks about "charts component", "collection view", "image view", "web view", "color well", "image well", "activity view", "lockup", "data visualization", "content display", displaying images, rendering web content, color pickers, or presenting collections of items in Apple apps. Also use when the user says "how should I display charts", "what's the best way to show images", "should I use a web view", "how do I build a grid of items", "what component shows media", or "how do I present a share sheet". Cross-references: hig-foundations for color/typography/accessibility, hig-patterns for data visualization patterns, hig-components-layout for structural containers, hig-platforms for platform-specific component behavior.
Apple HIG guidance for status and progress UI components including progress indicators, status bars, and activity rings. Use this skill when asked about: "progress indicator", "progress bar", "loading spinner", "status bar", "activity ring", "progress display", determinate vs indeterminate progress, loading states, or fitness tracking rings. Also use when the user says "how do I show loading state," "should I use a spinner or progress bar," "what goes in the status bar," or asks about activity indicators. Cross-references: hig-components-system for widgets and complications, hig-inputs for gesture-driven progress controls, hig-technologies for HealthKit and activity ring data integration.