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Found 1,342 Skills
Use when giving a Layer video cut one consistent finish: a colour wash in brand colours, a retro CRT or VHS look, film grain and light leaks, a glitch hit on a cut, keying out a green or blue screen, lifting a cut-out logo off the frame, or filling the bars behind a clip. Also when shots in one edit do not match. Keywords: look, grade, filter, tint, duotone, film grain, vignette, scanlines, glitch, chroma key, green screen, drop shadow.
Apply Asciify the way asciify.org does - ASCII components and backgrounds that belong in a real interface, inked from the theme, clear around text, inside the page's radii and motion. Use for UI components in characters (loading, status, toasts, tabs, AI states, charts, transitions, pages), animated ASCII backgrounds, and also photo, video and GIF conversion, GPU character fields, artwork looks for wallpapers, posters and prints, art styles and export, hover and motion, layered typography and rendering performance.
Conduct statistical hypothesis testing including null/alternative hypothesis formulation, p-values, Type I/II errors, and test statistic selection. Use this skill when the user needs to determine whether a result is statistically significant, choose the right statistical test, interpret p-values correctly, or evaluate research findings — even if they say 'is this result significant', 'which statistical test should I use', or 'what does this p-value mean'.
Cinematic and game VFX in Blender including smoke, fire, particles, trails, and Geometry Nodes FX setups via MCP.
Create reusable black-background white-text opening animations for new videos. Use when the user asks for "黑底白字开场", "纯黑加白字", "白色文字逐渐出来", "一个个字出来", "打字效果", "打字音效", "字体变化开头", "opening title animation", "kinetic text opener", or a short black-and-white intro before a HyperFrames, Remotion, ffmpeg, SaaS/product, tutorial, commentary, or course video. This is for original opener creation, not pixel-level reference matching.
Add coordinated spring, summer, fall, and winter states to a 3D scene, blending foliage, sunlight, sky, ground materials, snow, and particles without rebuilding the world. Use for seasonal controls, architectural walkthroughs, and outdoor scenes with four-season transitions.
Build sky, atmosphere, and haze in Three.js WebGPU/TSL. Use for authored sky/fog, planetary scattering, depth-aware aerial perspective, or atmosphere-derived sun/sky lighting.
Install, wire, and tune glimm — WebGL color-sweep page transitions — in a web project, with correct setup and honest advice about where it fits. Use whenever the user wants page transitions, route-change animations, navigation that feels more alive or polished, mentions glimm by name, or asks for "view transitions with some color" in a Next.js or React site, even if they never name a library. Also use when customizing an existing glimm install — changing palettes, matching brand colors, adjusting sweep timing or direction, or opting specific links out. Also use when a single in-app moment should get a sweep, such as a plan upgrade, a payment landing, a mode change or a generated result.
Build readable kinetic typography, split text, staggered reveals, masks, blur transitions, and scroll-linked text choreography.
Animate SVG paths, masks, clip paths, transforms, morphs, illustrations, and scroll-linked vector graphics.