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Found 1,013 Skills
Set up XR Interaction Toolkit (XRI) for VR/AR
Configures Unity UI for Meta Quest and Horizon OS VR development — world-space canvases, TextMesh Pro setup, comfortable sizing, viewing distances, and interaction readiness.
Sets up, diagnoses, and fixes pixel perfect 2D rendering in Unity projects. Use when working on any retro-style or pixel art 2D game.
Expert in building and nurturing developer communities - DevRel strategy, developer experience, technical content, documentation communities, and turning developers into advocates. Covers OSS community building, API ecosystems, and developer-first go-to-market. Use when "developer community, devrel, developer relations, developer experience, open source community, api community, documentation community, developer advocacy, " mentioned.
Community building and management specialist covering Discord, Slack, Circle, Skool, Facebook Groups, Reddit, forums, and community-led growth strategy. Use when the user wants to build a community, manage an online community, create engagement programs, develop community-led growth, plan community events, moderate communities, or turn customers into advocates. Also triggers for customer communities, brand communities, community engagement, member retention, community metrics, or community-led acquisition.
Processes for routing community insights/actions and communicating outcomes back to members.
Imports and configures TextMesh Pro Essential Resources for Unity projects targeting Meta Quest and Horizon OS. Use when setting up TMP UI, fixing missing TMP materials or fonts, or resolving pink/magenta TMP text.
Use when the user wants tiles that auto-tile (autotile) as they paint, wants a RuleTile built from existing terrain or edge sprites, or asks to make sprites "tile correctly" or "connect properly". Also converts sprite-segment-3x3grid output patterns into Unity RuleTile TilingRules: 3x3 grid text patterns (X, ., *) become TilingRule neighbor configurations, mapping '.' to 'This' rules and 'X' to 'DontCare', sorted by specificity (more 'This' rules first). Use when creating RuleTiles from sprite analysis or defining tile neighbor rules programmatically. Sprites must be provided as input.
Reporting template for tracking sentiment, risks, and advocacy signals across social + community channels.
Launch RFC/debate discussions on GitHub: define topic, classify type, compose structured RFC/poll, review, publish via GraphQL
Full-pipeline iOS App Store opportunity research. Discovers underserved niches, analyzes competitor gaps, estimates revenue, produces scored top-3 opportunity reports, and writes MVP PRDs — all through browser and web research. Use when the user wants to find profitable iOS app ideas, research App Store charts, analyze competitor apps (ratings, reviews, revenue, gaps), generate opportunity reports, or write MVP PRDs. Triggers on "find app opportunities", "app store research", "what app should I build", "research this app category", "find a gap in the app store", "ios app ideas".
Covers TextMeshPro font stacks, dynamic fallback atlases, padding and sampling ratios, SDF16, AutoSize discipline, worldspace vs UGUI, and Memory Profiler font-data capture. Use when the user mentions TextMeshPro, Text Mesh Pro, TMP (TextMeshPro), font asset, dynamic atlas, TMP localization, CJK (Chinese, Japanese, Korean) fonts, font alignment across scripts, mixed western and eastern fonts, text rendering performance, profiler markers related to text generation or glyph rasterization, font fallback strategy, font normalization, multilingual or localized text rendering, SDF font quality, or text-related memory issues—not for UI Toolkit layout (unity-ui-toolkit) or non-TMP uGUI (unity-ui).