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Found 255 Skills
Comprehensive iOS development guidance including Swift best practices, SwiftUI patterns, UI/UX review against HIG, and app planning. Use for iOS code review, best practices, accessibility audits, or planning new iOS apps.
Expert in Swift and SwiftUI development for iOS, macOS, and Apple platforms
SwiftUI implementation patterns for building Apple-quality iOS UIs. Covers design system (colors, typography, spacing), state management, layout, view composition, navigation, components, accessibility, and animation polish. This skill should be used when writing, reviewing, or refactoring SwiftUI views, layouts, state management, navigation flows, or component selection.
Automatically applies accessibility best practices to Swift projects (SwiftUI and UIKit). Use when working on iOS/macOS projects that need VoiceOver support, Dynamic Type, WCAG compliance, or accessibility audits. Triggers on Swift accessibility tasks, a11y improvements, or when the user mentions accessibility, VoiceOver, or Dynamic Type.
Swift 6.2 and SwiftUI performance optimization for iOS 26 clinic architecture codebases. Covers async/await concurrency patterns, Sendable/actor isolation, view/render performance, and animation performance while preserving modular MVVM-C boundaries across App, Feature, Domain, and Data layers. Use when profiling or optimizing Swift/SwiftUI behavior in clinic modules.
Build native macOS/iOS apps with Apple's Liquid Glass design language and Human Interface Guidelines. Use when creating SwiftUI interfaces, implementing translucent materials, designing cards/rows/badges, applying SF Symbols, following Apple HIG spacing/typography/color systems, or building any app that should feel native to Apple platforms. Triggers on macOS apps, iOS apps, SwiftUI UI, Apple-style design, glass effects, material backgrounds, native app design.
Build professional native macOS apps in Swift with SwiftUI and AppKit. Full lifecycle - build, debug, test, optimize, ship. CLI-only, no Xcode.
Design and implement retro/cyberpunk/hacker-style terminal UIs. Covers React (Tuimorphic), SwiftUI (Metal shaders), and CSS approaches. Use when creating terminal aesthetics, CRT effects, neon glow, scanlines, phosphor green displays, or retro-futuristic interfaces.
Use when wrapping UIKit views/controllers in SwiftUI, embedding SwiftUI in UIKit, or debugging UIKit-SwiftUI interop issues. Covers UIViewRepresentable, UIViewControllerRepresentable, UIHostingController, UIHostingConfiguration, coordinators, lifecycle, state binding, memory management.
Build 2D games and animations using SpriteKit. Use when creating game scenes with SKScene and SKView, adding sprites with SKSpriteNode, animating with SKAction sequences, simulating physics with SKPhysicsBody and contact detection, creating particle effects with SKEmitterNode, building tile maps, using SKCameraNode, or integrating SpriteKit scenes in SwiftUI with SpriteView.
Build 3D scenes and visualizations using SceneKit. Use when creating 3D views with SCNView and SCNScene, building node hierarchies with SCNNode, applying materials and lighting, animating with SCNAction, simulating physics with SCNPhysicsBody, loading 3D models (.usdz, .scn), adding particle effects, or embedding SceneKit in SwiftUI with SceneView. Note: SceneKit was deprecated at WWDC 2025 and is in maintenance mode; RealityKit is recommended for new projects.
Create media playback experiences using AVKit. Use when adding video players with AVPlayerViewController, enabling Picture-in-Picture, routing media with AirPlay, using SwiftUI VideoPlayer views, configuring transport controls, displaying subtitles and closed captions, or integrating AVFoundation playback with system UI.