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Found 467 Skills
Principal-engineer-level React refactoring patterns for eliminating code smells. Covers prop drilling, state explosion, component composition, abstraction quality, coupling, hooks, rendering patterns, and testability. Use when refactoring existing React codebases, reviewing PRs for architectural issues, or identifying technical debt in React applications.
Automatically discover frontend development skills when working with React, Next.js, UI components, state management, data fetching, forms, accessibility, performance optimization, or SEO. Activates for frontend web development tasks.
Modern React development with hooks, component patterns, state management, and performance optimization for building scalable applications
Pinia Colada expert for Vue 3 — queries, mutations, keys, invalidation, optimistic updates, pagination, and debugging.
NgRx state management best practices for Angular. Install alongside angular-best-practices.
Comprehensive best practices for Terraform infrastructure as code from Anton Babenko's community guide
Vue.js 3 development with Composition API, TypeScript, Pinia state management, and Nuxt 3 full-stack. Use when building Vue applications, implementing reactive patterns, creating composables, or working with the Vue ecosystem.
Cross-platform development with Flutter and Dart for iOS, Android, Web, Desktop, and embedded. Use when building Flutter apps, implementing Material/Cupertino design, or optimizing Dart code.
Use when React Hooks patterns including useState, useEffect, useContext, useMemo, useCallback, and custom hooks. Use for modern React development.
Provision Azure infrastructure with Terraform. Configure providers, manage state, and deploy resources. Use when implementing IaC for Azure.
SwiftUI architecture patterns, state management with @Observable, view composition, navigation, performance optimization, and modern iOS/macOS UI best practices.
Game architecture patterns and best practices for browser games. Use when designing game systems, planning architecture, structuring a game project, or making architectural decisions about game code.