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Found 669 Skills
Generate and validate environment-based configuration for Python apps using Pydantic or Dynaconf. Use to ensure secure and valid runtime settings.
Comprehensive Bun runtime expertise covering all major features. Use when working with Bun projects, migrating from Node.js, or leveraging Bun-specific APIs. Activates for: Bun.serve, Bun.file, bun:test, bun:sqlite, bun install, bun build, bunfig.toml, TypeScript in Bun, package manager operations, bundler configuration, and Node.js compatibility questions.
Hono ultrafast web framework fundamentals - routing, context, handlers, and response patterns for multi-runtime deployment
Bun JavaScript/TypeScript runtime and all-in-one toolkit. Covers runtime, package manager, bundler, test runner, HTTP server, WebSockets, SQLite, S3, Redis, file I/O, shell scripting, FFI, Markdown parser. Keywords: bun, bunx, bun install, bun run, bun test, bun build, Bun.serve, Bun.file, bun:sqlite, Bun.markdown.
POLAR v2.4 — ETH Alpha Hunter (sniper recalibration). Single-asset ETH lifecycle scanner with conviction-scaled leverage, move-exhaustion scoring, and same-direction re-entry cooldown. v2.4 recalibration after -31.7% ROE on 381 trades: MIN_SCORE raised 8→10 (Cheetah v5.1 APEX pattern), leverage tiers shifted to 7x at 10-11 / 10x at 12+, cooldown raised 120→240 min, new MIN_SM_ACCEL_PCT=0.3 hard gate on 15m velocity. DSL exit managed by plugin runtime via runtime.yaml.
Inspect NocoBase plugin inventory and plugin state from runtime-backed sources, and safely enable or disable plugins for local or remote applications. For local apps, inspect/readback should prefer CLI `pm list` JSON output, while write actions should follow deterministic fallback `docker_cli -> remote_api -> manual`.
Launch an isolated Claude reviewer for the current branch, a specific commit, or uncommitted changes. Uses Claude's agent runtime with worktree isolation so the review has an independent read-only view of the code before findings are reported back.
Portable Zod schema design and validation guidance. Default to `zod/mini` for new work and preserve established classic `zod` surfaces. Use when Codex needs to create, extend, refactor, or review Zod schemas; choose strict or loose object contracts; model nullability, unions, intersections, recursion, or runtime-validated values; or debug surprising Zod behavior and serialization boundaries.
Maravilla Cloud durable workflows — replay-based, multi-step processes that survive restarts. Use whenever you need sleeps spanning minutes/hours/days, multi-step pipelines where each step's output feeds the next, waiting for external events, or strict step-history audit. `defineWorkflow` from `@maravilla-labs/functions/workflows/runtime` with `step.run`, `step.sleep`, `step.sleepUntil`, `step.waitForEvent`, `step.invoke`.
Convert a local AGENT.md into a Claude Code optimized agent. Audits one agent against Claude Code runtime behavior, creates a per-agent DAG rewrite plan with source-backed guardrails, and optionally rewrites the frontmatter and system-prompt body so the agent is thinner, more role-specific, and better aligned with Claude's agent runtime. Use when the user says "convert this agent to Claude", "normalize this AGENT.md", "thin this agent", or "rewrite this persona for Claude Code".
MSW `.ui` single entry point — design + component API + builder + runtime. Anchor/pivot/RectTransform, UIGroup/CanvasGroup hierarchy, layout recipes (HUD/popup/toast/menu/inventory/scroll-list), full API tables for ButtonComponent/TextComponent/SpriteGUIRendererComponent/ScrollLayoutGroup/GridView/TextInput/Slider/Mask/AvatarGUIRenderer + UI enums (AlignmentType/OverflowType/ImageType/FillAmount), `.mlua` runtime patterns (popup open-close, toast, HP bar, GridView, drag, tab, cooldown, world nametag), UI-client-only caveats (nil on server, no RPC), `.ui`↔`.mlua` UUID auto-binding (write+inject_bindings), resolution/safe-area/touch. UIBuilder (msw_ui_builder.cjs): all node types (panel/text/sprite/button/slider/scroll_layout/text_input/group/mask/grid_view/avatar/skeleton etc.), component add/replace/patch/remove, 13 anchor presets+stretch, auto-inject .mlua UUID bindings after write.
Build and script 2D tilemaps in Unity 6: the Grid + Tilemap components, the Tile Palette, tilemap colliders, rule tiles, and runtime SetTile/GetTile painting. Use when painting tile levels, adding a TilemapCollider2D, using rule or animated tiles, generating tilemaps from code, or when the user mentions Unity tilemap, tile palette, rule tile, or Grid.