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Found 1,307 Skills
Generate a sound effect from a text description using Sonilo — a UI chime, a whoosh, an impact, ambience, a stylized cue — when there is no video to match. Use when the user describes the sound they want in words and gives a duration. For SFX matched to footage, use the video-to-sfx skill; for music, use text-to-music.
Transform a 2D logo into a premium 3D version and animate it with professional cinematic effects.
Design AI loading, thinking, and progress indicator UX. Use when explicitly asked to improve AI waiting states, add thinking indicators, or design loading UX for AI interfaces. Covers reasoning display (chain-of-thought), progress steps, streaming states, and the "elevator mirror effect" for reducing perceived wait time.
Start and scale networked products using Andrew Chen's "The Cold Start Problem" framework for network effects. Use when the user mentions "network effects", "chicken and egg", "cold start", "two-sided marketplace", "atomic network", "hard side", "liquidity", "critical mass", "invite-only launch", "how do I get my first users", or "the marketplace has no buyers or sellers". Also trigger when launching a marketplace, social, or collaboration product that is worthless without other users, deciding launch sequencing and seeding tactics, or diagnosing stalled network growth at scale. Covers the five stages: cold start, tipping point, escape velocity, hitting the ceiling, and the moat. For word-of-mouth virality, see contagious. For habit-driven retention, see hooked-ux.
Write game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GLSL with HLSL equivalents. Use when the user mentions shaders, fragment/pixel shader, vertex shader, UV, GLSL, HLSL, or effects like dissolve, outline, or rim light.
Build a card game: card data, deck/hand/discard zones, draw/shuffle/reshuffle, a turn structure, costs, and effect resolution. Use for a deckbuilder, TCG/CCG, or roguelike deckbuilder.
Apply the Aesthetic-Usability Effect — visually consistent, polished interfaces are perceived as more usable.
Write Godot 4.x shaders in the Godot Shading Language: canvas_item shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (source_color, hint_range), TIME/UV animation, and screen-reading via hint_screen_texture. Use when authoring .gdshader files, writing fragment/vertex code, making 2D/3D visual effects, or porting 3.x shaders (SCREEN_TEXTURE, hint_color) to 4.x.
Apply panel data analysis with fixed effects, random effects, and dynamic GMM to exploit longitudinal variation and control for unobserved heterogeneity. Use this skill when the user has repeated observations over time for multiple entities, needs to choose between FE and RE via Hausman test, or when they ask 'how do I control for firm-specific effects', 'fixed or random effects', or 'how to handle endogeneity in panels'.
Query the Ensembl database to resolve gene, transcript, and protein IDs, fetch genomic or protein sequences, retrieve gene structures (exons), and get variant consequence and effect predictions (VEP). Use this skill as a primary ID translator, genomic sequence database and variant effect prediction tool.
Analyze and mitigate the bullwhip effect where demand variability amplifies upstream in supply chains. Use this skill when the user needs to diagnose order variability amplification, quantify the bullwhip ratio, or implement dampening strategies — even if they say 'why are our orders so volatile', 'supply chain variability', or 'demand amplification problem'.
Generate AI voiceovers, sound effects, and music using ElevenLabs APIs. Use when creating audio content for videos, podcasts, or games. Triggers include generating voiceovers, narration, dialogue, sound effects from descriptions, background music, soundtrack generation, voice cloning, or any audio synthesis task.