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Found 206 Skills
Day 3 (Wednesday) move of a Design Sprint that runs the art museum layout, heat map, speed critique, straw poll, Decider supervote, rumble-vs-all-in-one decision, and the storyboard that drives Thursday's prototype build. The most decision-heavy day of the sprint. Use Wednesday morning and afternoon after Tuesday's sketches are collected and attribution-stripped. Produces the canonical 5-15 step storyboard that becomes the build spec.
Use before launching products or signing contracts, when needing to combat sunk cost fallacy, or when standard pre-mortems fail to change behavior
Structured multi-perspective deliberation through adversarial dialogue
Run a structured 5-day process to prototype, test, and validate product ideas with real users. Use when the user mentions "design sprint", "validate in a week", "rapid prototype", "test with users", or "de-risk before building". Covers mapping, sketching, deciding, prototyping, and testing. For ongoing experimentation, see lean-startup. For customer job analysis, see jobs-to-be-done. Trigger with 'design', 'sprint'.
Apply Edward de Bono's parallel thinking framework (1985) to make better decisions by examining ideas from six distinct perspectives systematically. Use when: **Making complex decisions** that require multiple perspectives; **Evaluating new products, offers, or strategies** before launch; **Breaking out of analysis paralysis** with structured thinking; **Running productive meetings** where everyone thinks in the same direction; **Balancing optimism with caution** in strategic planning
Trigger: Call this skill when the problem is complex, has multiple conflicting factors, unclear priorities, or you don't know what to solve first; common signals include trade-off, bottleneck, unknown root cause, unclear priority order, and mutual restraint between multiple problems. Trigger when a problem contains competing forces, unclear priorities, or no obvious entry point. Use this skill to identify contradictions, isolate the principal contradiction, classify its nature, and choose the right response.
Interview the user relentlessly about a plan or design until reaching shared understanding, resolving each branch of the decision tree. Use when user wants to stress-test a plan, get grilled on their design, or mentions "ask me questions".
Produces structured judgment briefs for contested situations — news events, decisions, conflicts, strategy questions. Surfaces hidden bets, real disagreements, unspeakable truths, and who concretely pays. Use when the user wants sharper thinking about something messy, not a summary.
Interview the user relentlessly to expand context and surface intent, constraints, hidden assumptions, and unstated alternatives. Use whenever the user invokes `/grill-me`, says "grill me", "interview me", "pressure-test this", "help me think through", or whenever the user's first message is more decision than task — across coding, business, marketing, personal branding, SOPs, systems thinking, process design, and tough decisions.
Framework orientation for Layers of Product Design — load this first; provides the context all other skills depend on
Use when a user asks for CEO review, founder-mode review, think bigger, strategy review, rethink this plan, is this ambitious enough, or critique of an existing product, strategy, roadmap, or implementation plan.
Help users develop product taste and intuition. Use when someone wants to improve their product judgment, struggles to evaluate design quality, needs to make decisions without complete data, or wants to build better product instincts.