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Found 139 Skills
Use when adding, removing, upgrading, or discovering Unity (UPM) packages programmatically from outside the Editor — headless or CI package installs via the C# UnityEditor.PackageManager.Client API, verifying package ids/versions against the Unity registry, or choosing which packages a game needs by genre, platform, and monetization. The Unity CLI does not manage UPM packages, so this skill covers that gap. Triggers on "install a Unity package", "add com.unity.*", "set up packages headless/CI", "which packages for a <genre> game".
Implement dynamic root origins and query steps in Umbraco backoffice using official docs
Implement Syncfusion Windows Forms BorderLayout to arrange child controls along borders (North, South, East, West) and center. Use this when working with BorderLayout, positioning controls in border regions, using docking alternatives, or configuring container layout and control spacing in Windows Forms applications.
Implement Windows Forms FolderBrowser dialog for folder selection. Use this when implementing folder selection dialogs, directory browsing, or folder path selection in applications. Covers assembly setup, dialog initialization, location/style configuration, callback events, and common browsing patterns.
Implements the Syncfusion dotnet Calculate Library for parsing and evaluating formulas using CalcEngine, ICalcData, CalcQuickBase, and ExcelLikeComputations. Supports formula computation, custom functions, cross-sheet references, and XlsIO formula evaluation. Trigger when implementing formula calculations, expression parsing, workbook formula evaluation, or custom function registration.
Bootstrap, develop, and design modern WinUI 3 desktop applications with C# and the Windows App SDK using official Microsoft guidance, WinUI Gallery patterns, Windows App SDK samples, and CommunityToolkit components. Use when creating a brand new app, preparing a machine for WinUI, reviewing, refactoring, planning, troubleshooting, environment-checking, or setting up WinUI 3 XAML, controls, navigation, windowing, theming, accessibility, responsiveness, performance, deployment, or related Windows app design and development work.
Use this skill when writing or reviewing C# code to follow project conventions. Covers naming standards, async patterns, CancellationToken usage, structured logging, nullable reference types, and formatting rules. Apply when authoring new C# classes, reviewing code style, or ensuring consistency with existing patterns.
Unity 6 core concepts and architecture guide. Use when working with GameObjects, Components, Transforms, Scenes, Prefabs, ScriptableObjects, or Unity project structure. Covers the entity-component architecture, object hierarchy, tags, layers, and project conventions. Based on Unity 6.3 LTS documentation.
Implement grid-based layout management in Windows Forms using GridLayout component. Arrange child controls in rows and columns with configurable spacing and control participation.
Implementation of MVVM-style Data Binding for Unity UI Toolkit using the [CreateProperty] attribute and BindableProperty wrappers.
Build ASP.NET Core 8+ backend services with EF Core, auth, background jobs, and production API patterns.
Generates .NET/C# SDKs from OpenAPI specifications using the AutoSDK CLI tool (autosdk.cli). Use when the user wants to create a C# client library from an OpenAPI/Swagger spec, scaffold a new SDK project, regenerate existing SDK code, or customize generated .NET API clients.