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Found 284 Skills
Create single-file HTML slide presentations with vanilla JS/CSS. Themed (terminal.css, catppuccin, nord), keyboard-navigable, with inline SVG diagrams and animations. Use when the user asks for an HTML presentation, slide deck, or single-file slides without a framework.
Create part assembly animations for SVG vector graphics with a strong sense of power and speed, and support one-click export of 30fps sequence frames with transparent background. It is suitable for scenarios where static SVG needs to be converted into transparent assets for video editing (such as AE/PR).
Professional logo and brand-mark design, from brief to production files. Guides discovery and the design brief, concept generation, choosing a mark type (wordmark, monogram, letterform, pictorial, abstract, emblem, mascot, combination), building clean geometric SVG logos, optical refinement, colour and typography, testing (16 px, one-colour, reversed, shelf test), client presentation, delivery variants and brand guidelines. Includes a searchable library of 1,400+ real-world SVG logos classified by type, technique, geometry and industry, plus scripts that audit SVGs and generate test sheets, presentation boards and export variants. Use this skill whenever the user wants a logo, logotype, wordmark, monogram, brand mark, symbol, app icon or favicon designed, redesigned, refreshed, critiqued or compared; asks for logo ideas or concepts; needs a design brief, logo guidelines, lockups or an identity system; or mentions branding a new company, product, app or project — even if they don't say the word "logo".
Use when someone has an SVG (an icon, a logo, an illustration) and wants it as a Hairline figure, or runs /hairline-adopt with a file. Reads the drawing, rebuilds its object as an isometric line figure on the engine of @lucasmarkes/hairline, and gives it a gesture that answers the pointer.
Local vision CLIs: glance (describe/ask/OCR an image), ground (locate a target, pixel box), detect (element inventory), trace (image to SVG geometry), crop (cut a pixel box to a file), and scripts/html_shot.py (HTML file to image). Use for any task involving an image — questions, text, splitting and transcribing long screenshots or chat histories, locating elements, comparing, rebuilding as HTML/SVG, digitizing a sketch or diagram, reading values off a chart, operating a GUI from screenshots — and to re-check an image yourself when a description you were given lacks a detail.
SVG Style Studio (/create-svg) - art director + vector illustrator that makes polished, editable SVGs (illustrations, logos, icons, posters, infographics, stickers) in 44 styles - pixel art, 8/16-bit, cyberpunk, Y2K, Frutiger Aero, glassmorphism, clay, isometric, low poly, paper cutout, doodle, comic, manga, sumi-e, ukiyo-e, art nouveau, art deco, bauhaus, brutalist, vintage poster, screen print, risograph, blueprint, technical/scientific, medieval, graffiti, sticker, children's, editorial, infographic, cinematic, fantasy, sci-fi, horror, retro futurism, gothic, luxury, monochrome, geometric, botanical. Use for any request for SVG/vector art, style blends ("cyberpunk + minimalist", "ukiyo-e but darker"), one subject in several styles ("in 5 styles"), or converting an SVG/image to a style. Routes the style, applies its design rules, then validates, optimizes, renders and inspects before delivering.
Redesign GitHub README homepages or create project-native pure SVG, hybrid SVG-composed PNG/WebP, and opt-in animated GIF assets. Use when a user asks to beautify, redesign, rebrand, visually upgrade, simplify, or audit a GitHub README; create only a hero, section headers, diagrams, badges, motion graphics, showcase modules, or other README assets; or turn a repository homepage into a cohesive visual story. If whole-README work versus asset-only work is unclear, ask which scope the user wants. For hero-like assets where pure SVG and generated raster material are both viable, explain the tradeoffs and confirm the implementation before creating the asset.
This skill should be used when the user asks to "animate our logo", "make a logo intro/stinger", "build a brand reveal", "create an app splash animation", "loop a loader logo", "draw on our SVG mark", "morph an icon into the wordmark", or "sync the logo to a sound-logo". Covers web (SVG/Lottie), video, and app-splash delivery.
将 PNG 转换为高质量 SVG(去白底+样条曲线+压缩)
Explain an algorithm, protocol, data structure, state machine, or architecture as a checked animation or still figure with `vlmkit-anim` — one JSON scene (a `kind` plus intent, never coordinates) compiled to SVG + Web Animations, a GIF, or a cropped figure, and checked against what it claims (semantic checks, `layout` geometry, a fact sheet with `--expect`, `why` for the layout's own reasons). Also draws a module map from a directory's import graph, a repository's architecture, the change map of a branch, the diff of two maps, and imports mermaid the repo already has. Use when asked to animate, illustrate, diagram, draw a dependency / module / architecture map, explain how something works step by step, or embed such a figure in docs. Not a VRT gate — `vlmkit-anim` is its own binary (`@mizchi/vlmkit-anim`).
Plan the surgical SVG-icon + accessible-tooltip enhancement of the audited project, drawing strictly on the 18 curated sources, and write plan-svg.md with 5 phases and the 5 non-negotiable guardrails.
Generates and edits SVG logos, icons, and graphics. Use when creating SVG files, designing logos or icons, writing path data, optimizing SVGs, building icon systems, animating SVG elements, or modifying existing vector graphics. Covers path commands, shape primitives, styling, accessibility, gradients, masks, sprites, optimization, and animation (CSS keyframes, GPU acceleration, staggering, easing, SVG-specific techniques).