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Found 396 Skills
Vercel data and storage services including Postgres, Redis, Vercel Blob, Edge Config, and data cache. Use when selecting data storage or caching on Vercel.
Framework (OSS). Use when implementing or debugging ANY network request, API call, or data fetching. Covers fetch API, React Query, SWR, error handling, caching, offline support, and Expo Router data loaders (`useLoaderData`).
Builds generative AI applications on Amazon Bedrock. Covers model invocation (Converse API, InvokeModel), RAG with Knowledge Bases, Bedrock Agents, Guardrails, and AgentCore. Use when invoking models, setting up Knowledge Bases, creating agents, applying guardrails, deploying to AgentCore, troubleshooting Bedrock errors (ThrottlingException, AccessDeniedException), or choosing models (Claude, Llama, Nova, Titan). ALSO USE for prompt caching setup and debugging, quota health checks and throttling diagnosis, cost attribution and tracking, migrating between Claude model generations (4.5 to 4.6 to 4.7), chunking strategies, API selection (Converse vs InvokeModel), guardrail capabilities, and model selection. NOT for custom model training, Rekognition, or Comprehend.
Redis LangCache guidance for semantic caching of LLM responses on Redis Cloud — calling search/set via the SDK or REST API, tuning the similarity threshold, separating caches per task type, and filtering with custom attributes. Use when caching LLM completions or RAG answers to cut API cost and latency, building a cache-aside layer in front of OpenAI / Anthropic / etc., tuning hit rate vs precision, or splitting one app's LLM workloads into multiple LangCache caches.
Execute web cache deception attacks by exploiting path normalization discrepancies between CDN caching layers and origin servers to cache and retrieve sensitive authenticated content.
Navigate, manage, and optimize monorepos with Turborepo, Nx, pnpm workspaces, and Changesets. Covers cross-package impact analysis, selective builds, dependency graph visualization, remote caching, migration from multi-repo, and coordinated publishing. Use when working in monorepos, optimizing build times, or managing shared packages.
Scaffold and architect custom Frappe apps including app structure, hooks, background jobs, service layers, and production hardening. Use when creating new apps, setting up app architecture, or implementing cross-cutting patterns like caching, logging, and error handling.
Manage Cloudflare infrastructure including DNS records, zones, SSL/TLS, caching, firewall rules, Workers, Pages, and analytics. Use when working with Cloudflare APIs, creating or modifying DNS records, managing domain security, purging cache, deploying Workers/Pages, or analyzing traffic. Created by After Dark Systems, LLC.
Build robust backend systems with modern technologies (Node.js, Python, Go, Rust), frameworks (NestJS, FastAPI, Django), databases (PostgreSQL, MongoDB, Redis), APIs (REST, GraphQL, gRPC), authentication (OAuth 2.1, JWT), testing strategies, security best practices (OWASP Top 10), performance optimization, scalability patterns (microservices, caching, sharding), DevOps practices (Docker, Kubernetes, CI/CD), and monitoring. Use when designing APIs, implementing authentication, optimizing database queries, setting up CI/CD pipelines, handling security vulnerabilities, building microservices, or developing production-ready backend systems.
Use when you need to design, review, or improve REST APIs with Quarkus REST (Jakarta REST) — including resource classes, HTTP methods, status codes, request/response DTOs, Bean Validation, exception mappers, OpenAPI with SmallRye, content negotiation, pagination, sorting and filtering, API versioning, idempotency (Idempotency-Key), optimistic concurrency (ETag / If-Match), HTTP caching (Cache-Control), API deprecation (Sunset / Deprecation headers), RFC 7807 Problem Details, ISO-8601 for time in contracts, and security-aware boundaries. Part of the skills-for-java project
C# scripting in Unity for gameplay, behavior, and engine integration. PROACTIVELY activate for: (1) writing Unity C# scripts, (2) MonoBehaviour lifecycle (Awake/OnEnable/Start/Update/FixedUpdate/LateUpdate), (3) coroutines and async/await in Unity, (4) delegates, events, Action/Func patterns, (5) ScriptableObject creation and serialization, (6) GetComponent / TryGetComponent and component caching, (7) physics scripting (Rigidbody, raycast, collision/trigger callbacks), (8) animation scripting (Animator parameters, state machines, IK), (9) NavMesh and NavMeshAgent scripting, (10) input handling (Input System package), (11) custom serialization and SerializeField. Provides: lifecycle reference, coroutine vs async patterns, ScriptableObject templates, Rigidbody/collision recipes, NavMesh examples, and Input System setup.
Generate Harness v1 simplified Pipeline YAML using the new concise syntax with flat structure, ${{ }} expressions, script field, and action steps. Supports CI stages (run, run-test, background), CD stages (service/environment with action steps for K8s, Helm, ECS), approval (stage-level and inline), parallel execution, matrix/for/while strategies, caching, volumes, and templates. Use when asked for a v1 pipeline, simplified pipeline, new pipeline format, or when user specifically requests v1 syntax. Do NOT use for v0/standard pipelines (use create-pipeline). Trigger phrases: v1 pipeline, simplified pipeline, new pipeline format, create v1, modern pipeline syntax.