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Found 154 Skills
Build and integrate Stream Chat, Video, and Feeds in Swift apps. Use for SwiftUI, UIKit, Xcode, and iOS project work with Stream package setup, auth wiring, and view blueprints.
Explains how OpenClaw, OpenShell, and NemoClaw form the ecosystem, NemoClaw's position in the stack, what NemoClaw adds beyond the community sandbox, and when to prefer NemoClaw versus integrating OpenShell and OpenClaw directly. Use when users ask about the relationship between OpenClaw, OpenShell, and NemoClaw, or when to use NemoClaw versus OpenShell. Trigger keywords - nemoclaw ecosystem, openclaw openshell, nemoclaw vs openshell, sandboxed openclaw, how nemoclaw works, nemoclaw sandbox lifecycle blueprint, nemoclaw overview, openclaw always-on assistants, nvidia openshell, nvidia nemotron, nemoclaw release notes, nemoclaw changelog.
Guide spec-driven development using collaborative interrogation and iterative Q&A to build production-ready specifications. Use when the user wants to build specifications, plan features, gather requirements, create technical blueprints, or asks about spec-driven development, requirements gathering, feature planning, or specification writing.
Expert blueprint for inventory systems (Diablo, Resident Evil, Minecraft) covering slot-based containers, stacking logic, weight limits, equipment systems, and drag-drop UI. Use when building RPG inventories, survival item management, or loot systems. Keywords inventory, slot, stack, equipment, crafting, item, Resource, drag-drop.
Expert blueprint for performance profiling and optimization (frame drops, memory leaks, draw calls) using Godot Profiler, object pooling, visibility culling, and bottleneck identification. Use when diagnosing lag, optimizing for target FPS, or reducing memory usage. Keywords profiling, Godot Profiler, bottleneck, object pooling, VisibleOnScreenNotifier, draw calls, MultiMesh.
Expert blueprint for TileMapLayer and TileSet systems for efficient 2D level design. Covers terrain autotiling, physics layers, custom data, navigation integration, and runtime manipulation. Use when building grid-based levels OR implementing destructible tiles. Keywords TileMapLayer, TileSet, terrain, autotiling, atlas, physics layer, custom data.
Aiken workflows: validators, building, blueprints, .plutus generation. Safe guidance for smart contract development.
Home Assistant automations, scripts, and blueprints. Use when the user requests automation/script syntax, triggers/conditions/actions, blueprint usage, run modes, or troubleshooting, and when mapping those needs to ha-mcp automation/script tools.
Full DeepRead API reference. All endpoints, auth, request/response formats, blueprints, webhooks, error handling, and code examples.
End-to-end service design and service improvement workflow based on Lou Downe's "Good Services" (15 principles). Use when the user asks for a service audit, service blueprint, customer journey map/service map, designing a new service, fixing a broken service, improving findability/clarity/accessibility, or creating an actionable backlog and service standard.
Expert blueprint for roguelikes including procedural generation (Walker method, BSP rooms), permadeath with meta-progression (unlock persistence), run state vs meta state separation, seeded RNG (shareable runs), loot/relic systems (hook-based modifiers), and difficulty scaling (floor-based progression). Use for dungeon crawlers, action roguelikes, or roguelites. Trigger keywords: roguelike, procedural_generation, permadeath, meta_progression, seeded_RNG, relic_system, run_state.
Lead Software Engineer. Use this skill whenever the user mentions coding, debugging, refactoring, or implementation, even if they don't explicitly ask for an "engineer." Use it to translate technical blueprints into clean code.