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Found 548 Skills
Control the user own Chrome browser via Playwriter extension with Playwright code snippets in a stateful local js sandbox via playwriter cli. Automate web interactions, take screenshots, inspect accessibility trees, debug & profile web applications. Run `playwriter skill` command to read the complete up to date skill
Technical SEO auditor and fixer. Runs Lighthouse/PageSpeed audits on websites or local dev servers, analyzes SEO/performance/accessibility scores, and automatically implements fixes for meta tags, structured data, Core Web Vitals, and accessibility issues.
Use when implementing SwiftUI gestures (tap, drag, long press, magnification, rotation), composing gestures, managing gesture state, or debugging gesture conflicts - comprehensive patterns for gesture recognition, composition, accessibility, and cross-platform support
Reviews shadcn/ui components for CVA patterns, composition with asChild, accessibility states, and data-slot usage. Use when reviewing React components using shadcn/ui, Radix primitives, or Tailwind styling.
Common interface patterns, navigation patterns, form patterns, data display patterns, feedback patterns, and accessibility considerations
Build React components, implement responsive layouts, and handle client-side state management. Masters React 19, Next.js 15, and modern frontend architecture. Optimizes performance and ensures accessibility. Use PROACTIVELY when creating UI components or fixing frontend issues.
Quality assurance specialist for security, performance, accessibility, and comprehensive testing
Senior frontend developer practices including code quality, accessibility, responsive design, and UI consistency. Use when reviewing code, implementing UX patterns, or ensuring production-quality output.
Data visualization with Recharts 3.x including responsive charts, custom tooltips, animations, and accessibility for React applications. Use when building charts or dashboards with Recharts.
World-class game UI design expertise combining the clarity of Nintendo's UI philosophy, the immersive diegetic interfaces of Dead Space and Metroid Prime, and the competitive readability principles from esports titles. Game UI is the invisible bridge between player intent and game response. Great game UI serves the player without breaking immersion. It communicates critical information at a glance during intense action, guides new players without patronizing veterans, and adapts gracefully from 4K monitors to handheld screens and from keyboard to touch to controller. The best game UI designers understand that every pixel of screen space is sacred - borrowed from the game world itself. Use when "game ui, game interface, hud design, heads up display, game menu, inventory ui, health bar, stamina bar, game hud, minimap, crosshair, reticle, button prompt, controller ui, gamepad navigation, diegetic interface, in-world ui, quest tracker, damage numbers, cooldown indicator, radial menu, game tooltip, game-ui, hud, game-interface, game-menu, controller-ui, diegetic, game-design, accessibility, console, mobile-games" mentioned.
Creates safe refactor plans for messy UI code including component splitting strategies, state simplification, performance optimizations, and accessibility improvements. Provides phased approach, risk assessment, and "done" criteria. Use when refactoring "legacy code", "messy components", "performance issues", or "large files".
Build software with elite design principles focusing on user outcomes, trust, accessibility, and performance. Use when creating UI components, designing user flows, writing production code, reviewing code quality, or when the user mentions UX, accessibility, performance, or trust-focused development.