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Found 1,303 Skills
Delay loading JavaScript for less important parts of the page to improve Time to Interactive.
Load non-critical resources when a user interacts with UI requiring it.
When the user wants to plan a new territory launch, account expansion, or sales campaign kickoff. Also use when the user mentions "territory planning," "account launch," "sales campaign," "market entry," "new segment," "expansion strategy," "account blitz," or "pipeline generation campaign." This skill covers structured approaches to launching into new accounts, territories, or market segments.
Shape a rough plan, idea, or feature request into something concrete by working through it like a smart cross-functional advisor with strong instincts across engineering, product, design, ops, and business. Walks the design tree alongside the user, recommends answers, pushes back on weak assumptions, grounds claims in the actual codebase, and surfaces load-bearing (hard-to-reverse) decisions before they get baked in. Use whenever the user wants to stress-test a plan, flesh out a vague idea, get a second opinion on a design, scope a feature into tickets, write a spec, or just think through something out loud — including phrasings like "grill me", "challenge this", "help me think through X", "I want to build Y", "flesh this out", "shape this up", "write a spec", or "what do you think of..."
归档与压缩
Manage Unity Package Manager (UPM) packages
Adapt a game to iPhone Duo — filling the screen across every device pose, orientation locking, aspect ratio versus letterboxing, keeping touch controls out of the fold, and consistent text and control sizing while resizing. Use when the project is a game or uses a game engine such as Unity, Unreal, Godot, SpriteKit or Metal.