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Found 1,315 Skills
Cursor with trailing light + chromatic aberration rays + directional light flares, ideal for revealing golden phrases word by word in video openings
Help users deliver high-impact feedback that drives behavior change while maintaining strong relationships and psychological safety through proven frameworks like GAIN and Radical Candor.
Use when the user asks for 4k vfx or a task matching the examples below. Turn a plain video clip into a cinematic 4K AI-VFX shot. Give Claude a video and the change you want; it reads EVERY frame via local contact sheets and understands the audio, writes a Seedance-faithful prompt that locks your face, gestures, and camera move, then re-renders the same shot with the VFX baked in via Seedance 4K reference-to-video.
MSW 전투 시스템 통합 가이드. Attack→Hit 파이프라인, 데미지 모델, i-frame, 넉백, Hit Stop, Camera Shake, Sprite Flash, SFX, 사망/부활, 데미지 스킨, 히트 이펙트, 아바타 전투 모션, 커스텀 이벤트, AI FSM 까지 MSW 네이티브 API 기반 2D 다장르 대응. '공격', '피격', '데미지', '전투', '몬스터', '히트', '이펙트', '크리티컬', '투사체', '데미지 스킨', '넉백', '히트스톱', '콤보', 'HP바' 등.
Build falling leaves that read as leaves, with each one tumbling on its own axis so it presents a face, thins to an edge, and opens out again, and with its sideways slip driven by that same tumble. Covers the 2-D canvas build and the instanced-3-D variant, where leaves are recycled from, density-versus-count maths, depth layering, colour under a tone-mapped composite, reduced motion, and visibility pausing. Use for autumn maple, sakura petals, blossom, ash, snowfall shapes, or any drifting foliage where a generic particle field reads as confetti.
Particle cloud Three.js (THREE.Points + BufferGeometry) hội tụ từ vị trí ngẫu nhiên thành hình ảnh/logo theo tiến độ cuộn trang — sample pixel từ canvas ẩn làm toạ độ đích, lerp position theo scroll. Gọi khi user nói "particle image", "hạt hội tụ thành ảnh", "three.js particle scroll", "point cloud morph", "particle cloud biến hình theo scroll", hoặc /threejs-particle-morph. KHÁC `skills/blur` (đó là shader GLSL radial-blur CHUYỂN ẢNH sang ảnh khác trên một plane — đây là particle cloud rời rạc BIẾN HÌNH thành ảnh, kỹ thuật render khác hẳn — PointsMaterial/BufferGeometry, không phải ShaderMaterial trên PlaneGeometry).
Create comprehensive technical specs for SDK gaps, feature modules, or system centralization efforts. Use when writing specs, PRDs, gap analysis documents, or planning centralization of scattered functionality into a single module. Triggers on "create spec", "write spec", "gap spec", "centralize", "fill the gap".
Couple Three.js WebGPU/TSL rain, snow, and wet surfaces. Use for airborne precipitation motion, physical surface deposition, persistent snow or wetness state, weather-driven ripple normals, or impact splashes.
Use when planning, auditing, specifying, implementing, or improving premium website/app motion across FrankX, Arcanea, Starlight, or Vercel/Next.js sites. Use for motion design systems, site choreography, scroll motion, generated media integration, runtime selection, reduced-motion planning, visual QA, and turning rough motion ideas into implementation-ready specs.
Captions living in 3D space around a talking head: a camera flies between the speaker and the words (whip-in, parallax truck, push), caption groups sit at different depths so camera moves pull them apart, hero words hide BEHIND the speaker through an alpha matte, a ring of words wraps round the speaker and turns in front of them, focus racks between depths, and text steps at 15 fps with ghost motion blur. Works in any type style (editorial serif, bold sans) or hand-drawn (p5.brush write-on). Trigger on: "3D text", "3D camera captions", "text around / behind the speaker", "camera moves through the text", "depth captions on my avatar video". Covers prep (portion, padded plate, matte, word clock, font metrics), the shot grammar, depth rules, QC, and limits.
Use when giving a Layer video cut one consistent finish: a colour wash in brand colours, a retro CRT or VHS look, film grain and light leaks, a glitch hit on a cut, keying out a green or blue screen, lifting a cut-out logo off the frame, or filling the bars behind a clip. Also when shots in one edit do not match. Keywords: look, grade, filter, tint, duotone, film grain, vignette, scanlines, glitch, chroma key, green screen, drop shadow.
Conduct statistical hypothesis testing including null/alternative hypothesis formulation, p-values, Type I/II errors, and test statistic selection. Use this skill when the user needs to determine whether a result is statistically significant, choose the right statistical test, interpret p-values correctly, or evaluate research findings — even if they say 'is this result significant', 'which statistical test should I use', or 'what does this p-value mean'.