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Found 2,808 Skills
Read Google Sheets spreadsheets - get content, fetch specific ranges, search for spreadsheets, and view metadata. Use when user asks to: read a spreadsheet, get data from Google Sheets, find a spreadsheet, check sheet contents, export spreadsheet data, or get cell values. Lightweight alternative to full Google Workspace MCP server with standalone OAuth authentication. Read-only access.
Comprehensive technical research by combining multiple intelligence sources — Grok (X/Twitter developer discussions via Playwright), DeepWiki (AI-powered GitHub repository analysis), and WebSearch. Dispatches parallel subagents for each source and synthesizes findings into a unified report. This skill should be used when evaluating technologies, comparing libraries/frameworks, researching GitHub repos, gauging developer sentiment, or investigating technical architecture decisions. Trigger phrases include "tech research", "research this technology", "技术调研", "调研一下", "compare libraries", "evaluate framework", "investigate repo".
Look up and read Hugging Face paper pages in markdown, and use the papers API for structured metadata such as authors, linked models/datasets/spaces, Github repo and project page. Use when the user shares a Hugging Face paper page URL, an arXiv URL or ID, or asks to summarize, explain, or analyze an AI research paper.
Mechanically replace static dependency call sites with wrapper or built-in abstraction calls across a bounded scope (file, project, or namespace). Performs codemod-style bulk replacement of DateTime.UtcNow to TimeProvider.GetUtcNow(), File.ReadAllText to IFileSystem, and similar transformations. Adds constructor injection parameters and updates DI registration. USE FOR: replace DateTime.UtcNow with TimeProvider, replace DateTime.Now with TimeProvider, migrate static calls to wrapper, bulk replace File.* with IFileSystem, codemod static to injectable, add constructor injection for time provider, mechanical migration of statics, refactor DateTime to TimeProvider, swap static for injected dependency, convert static calls to use abstraction, replace statics in a class, migrate one file to TimeProvider, scoped migration, update call sites. DO NOT USE FOR: detecting statics (use detect-static-dependencies), generating wrappers (use generate-testability-wrappers), migrating between test frameworks.
Edit the Prisma Next data contract — add models, fields, relations, indexes, enums, type aliases, polymorphic types (`@@discriminator` / `@@base`), use extension namespaces (`pgvector.Vector(...)`, `cipherstash.EncryptedString(...)`), wire `prisma-next.config.ts` with `defineConfig` from the `@prisma-next/<target>/config` façade, and run `prisma-next contract emit`. Use for schema, models, fields, attributes, soft delete, paranoid, scopes, validations, callbacks, prisma schema, PSL, contract.prisma, contract.ts, contract.json, contract.d.ts, façade imports, `@prisma-next/postgres/config`, `@prisma-next/postgres/contract-builder`, `@prisma-next/postgres/control`, `@prisma-next/mongo/config`, `@prisma-next/mongo/contract-builder`, `extensions:`, `extensionPacks`, pgvector, cipherstash, postgis, paradedb, PN-CLI-4002, PN-CLI-4003, PN-CLI-4011.
Build 3D objects, props, maps, and environments in Roblox Studio via MCP. CSG patterns, spatial coordination, player scale reference, platform quirks. Use when the AI is placing parts, doing unions/subtracts, or building geometry.
Expert in Natural Language Processing, designing systems for text classification, NER, translation, and LLM integration using Hugging Face, spaCy, and LangChain. Use when building NLP pipelines, text analysis, or LLM-powered features. Triggers include "NLP", "text classification", "NER", "named entity", "sentiment analysis", "spaCy", "Hugging Face", "transformers".
Automated multi-agent orchestrator that spawns CLI subagents in parallel, coordinates via MCP Memory, and monitors progress
Write Tampermonkey userscripts for browser automation, page modification, and web enhancement. Use when: creating browser scripts, writing greasemonkey scripts, automating user interactions, injecting CSS or JavaScript into web pages, modifying website behaviour, building browser extensions, hiding unwanted page elements, adding form auto-fill, scraping website data, intercepting requests, detecting URL changes in SPAs, or storing persistent user preferences. Covers userscript headers (@match, @grant, @require), synchronous and async GM_* API functions, common patterns (DOM mutation, URL change detection, element waiting), security sandboxing, and cross-browser compatibility (Chrome, Firefox, Edge).
Debugs the Buttercup CRS (Cyber Reasoning System) running on Kubernetes. Use when diagnosing pod crashes, restart loops, Redis failures, resource pressure, disk saturation, DinD issues, or any service misbehavior in the crs namespace. Covers triage, log analysis, queue inspection, and common failure patterns for: redis, fuzzer-bot, coverage-bot, seed-gen, patcher, build-bot, scheduler, task-server, task-downloader, program-model, litellm, dind, tracer-bot, merger-bot, competition-api, pov-reproducer, scratch-cleaner, registry-cache, image-preloader, ui.
Senior-level UI/UX design skill with data-driven architecture for building premium, production-grade interfaces. Includes: BM25 search engine over 1,875+ data rows across 27 CSV databases, 8 Python scripts (search, contrast checker, palette/token/typography generators, design system generator, UI auditor), 16 tech stack guides, 11 reference documents, and 331 lines of intent-first design methodology. Covers: design token architecture, oklch color systems, typography hierarchies, spacing grids, depth strategies, component patterns, animation timing, WCAG 2.2 accessibility, cognitive science principles, and industry-specific reasoning for 30+ industries.
Expert blueprint for shader programming (visual effects, post-processing, material customization) using Godot's GLSL-like shader language. Covers canvas_item (2D), spatial (3D), uniforms, built-in variables, and performance. Use when implementing custom effects OR stylized rendering. Keywords shader, GLSL, fragment, vertex, canvas_item, spatial, uniform, UV, COLOR, ALBEDO, post-processing.