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Found 1,317 Skills
Analyze command history to identify which skills work, which fail, and where to improve.
Skill: react
Audit any eval, metric, experiment, or benchmark for leakage — does external ground-truth enter independently, or are the model, scorer, and designer just confirming a result no outside truth ever produced? Use before trusting any 'how we'll know it worked' — an A/B, a holdout, a score, a validation — and whenever a result feels too clean or self-confirming. Walks an 8-pattern leakage taxonomy and returns only the patterns that fire, each with an independence fix. Read-only.
The technique catalog: five velocity-matched SEAMS (zoom-through, INVERSE zoom-through, cut-the-curve, waterfall cut, rack-focus blur-cut) plus the two in-scene techniques — waterfall ENTRY (staggered arrival cascades for title cards / segment openers) and the nudge curve (slow-fast-slow three-phase group slides). Covers partial-travel (~12% of frame) velocity matching via mirrored power4 eases, the Z scale-sign rule, size-scaled blur (10px text / 18-20px full-frame), word-by-word staggered cuts, cascade pacing by element weight, and the 10/65/25 slide ratio. Read before authoring any transition, text-beat handoff, kinetic text entry, or group reposition. [depth, zoom, inverse-zoom, scale-sign, mirrored-zoom, rack-focus, pacing, velocity, cut-the-curve, waterfall, stagger, cascade, kinetic-text, title-card, segment-opener, nudge, slide, easing, group-motion, z-depth, motion-graphics, cinematic, transition, blur, directional-continuity]
Implement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine-neutral. Use when the user mentions audio mixing, audio buses, adaptive/dynamic music, ducking, SFX variation, music layers, or syncing gameplay to the beat.
Create a layered CSS progressive blur (top or bottom) using multiple backdrop-filter masks for depth and softness. Use when asked for “progressive blur”, “gradient blur overlay”, or stepped blur masks that fade from an edge of the viewport.
Function design patterns emphasizing single responsibility and clarity.
Trace what else a UX, flow, component, content, or design-system change could affect. Use when a designer asks "if we change this, what else moves?", "what else could this affect?", or wants to understand downstream UX impact before committing to a change.
Pushes interfaces past conventional limits with technically ambitious implementations — shaders, spring physics, scroll-driven reveals, 60fps animations. Use when the user wants to wow, impress, go all-out, or make something that feels extraordinary.
Common utilities and features for Syncfusion React components. Use this skill when the user needs to implement animations, drag-and-drop, state persistence, RTL support, localization, globalization, security, templates, and advanced features for Syncfusion React components.
This skill should be used when the user asks to "make a photo slideshow", "turn photos into a video", "create a photo montage video", "make a picture slideshow with music", "build a memories/recap video from photos", "add Ken Burns pan/zoom to photos", "sync slide changes to the music beat", or "render a video from a folder of images". Covers per-photo Ken Burns motion, transitions, beat-synced timing, mixed aspect-ratio handling, captions/dates, intro/outro cards, and templating a photo folder into a finished video.
基于 FFmpeg 的图片处理技能,提供最实用的日常图片处理命令