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Found 1,325 Skills
Give a project a thorough cleanup to reduce what the Agent has to read each time: consolidate duplicate rules into one place, remove dead code and redundant comments, install file-size hooks, and slim down AGENTS.md and unnecessary tooling. Use this when an Agent becomes increasingly ineffective, forgets changes as the project grows, or when the user asks to organize the project, perform a deep cleanup, or says “tidy.”
Guide for connecting Infisical to an identity provider for human login and user provisioning. Covers Google and GitHub SSO (free), SAML 2.0 and OIDC (paid) with Okta, Azure/Entra ID, JumpCloud, Google, Auth0, Keycloak, PingOne, GitLab, LDAP login, SCIM user and group provisioning with Okta/Azure/JumpCloud/PingOne/PingFederate, SAML and OIDC group membership mapping, SCIM group to organization role mappings, the mandatory email domain verification prerequisite, SSO enforcement and its effect on password signup, and the /login/admin break-glass portal. Use this skill when someone asks about: Infisical SSO, SAML login, OIDC login, Okta or Azure AD integration, SCIM provisioning, syncing identity provider groups into Infisical, enforcing SSO, or being locked out after enabling SSO. For HUMAN login and user provisioning. Not for machine identity auth methods, including OIDC and LDAP for workloads (infisical-setup), nor for roles and permissions (infisical-access-control).
Use when a Maya task involves simulation or procedural effects: nCloth or Nucleus (a cape, skirt, flag or garment on an animated character, cloth through the body, jittery or stretchy cloth), nParticles, Bifrost graphs (Aero smoke, dust puff, mist, fire, liquids, MPM cloth, snow, sand, "Bifrost smoke"), MASH scattering or motion graphics, sim caches (nCache, Alembic, OpenVDB, file_cache, USD) or FX delivered to lighting or a game engine (flipbook sprites).
Makes narrated cinematic films entirely from code, on any subject. One continuous camera glides over one designed world of photos, documents, cards, maps with routes and big numbers, with every stamp, highlight and number landing on the narrator's word, then sound effects, an optional score and burned-in captions. For documentaries and history, product launches, brand and founder stories, science and tech explainers, biographies and true crime. Covers the script, voiceover from any TTS split into timed lines, images (archives with their licences, your own photos, AI stills), a beat table, the scene, self-review stills and a memory-safe parallel render. Use for "make a cinematic video about", "documentary about", "explainer video", "launch film", "Vox-style video", "evidence board animation", or turning a story into a video for X, YouTube or TikTok.
Cinematic slow push-in zoom toward a hero detail on the product. Creates a reveal effect.
Use when reviewing web animations, UI transitions, scroll effects, hover states, loading states, GIF/video captures, reduced-motion support, animation performance, or motion polish in HTML, React, Next.js, or Vercel apps.
Generate AI voiceovers, sound effects, and music using ElevenLabs APIs. Use when creating audio content for videos, podcasts, or games. Triggers include generating voiceovers, narration, dialogue, sound effects from descriptions, background music, soundtrack generation, voice cloning, or any audio synthesis task.
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
Use when implementing Disney's 12 animation principles with Lottie animations exported from After Effects
Audio and media assets for HyperFrames compositions, produced by one shared audio engine (`scripts/audio.mjs`) — multi-provider TTS (HeyGen / ElevenLabs / Kokoro local), background music + sound effects (HeyGen audio-library retrieval by default, with local Lyria / MusicGen BGM generation and a bundled SFX library as the no-credential fallback), Whisper transcription, background removal, and caption authoring. Use for voiceover / TTS, BGM, SFX / sound effects, transcription, captions / subtitles / lyrics / karaoke / per-word styling, voice + provider selection, and music-mood prompting.
Port an existing Remotion (React) composition to HyperFrames HTML. Use ONLY when the user explicitly asks to port/convert/migrate/translate a Remotion source. Do NOT use: (a) authoring a new HyperFrames composition; (b) Remotion mentioned in passing; (c) Remotion code shared as reference only; (d) "same video as my Remotion one" without explicit migrate request — treat as fresh build. Doubt → `/general-video`. One-way, Remotion-only: no reverse export (HyperFrames→Remotion or any framework), no non-Remotion source (After Effects, Framer Motion, plain React/CSS) → out of scope, re-create via `/general-video`. Flags unsupported patterns (useState, useEffect, async calculateMetadata, third-party React libs, `@remotion/lambda`) and recommends runtime interop over lossy translation. Unsure whether to port vs. build fresh, or only a passing Remotion mention? → /hyperframes.