Loading...
Loading...
Found 3,134 Skills
Play Yoink capture-the-flag game on Base - yoink the flag, check scores, compete for trophy
Implements Syncfusion Flutter Pyramid Charts (SfPyramidChart, PyramidSeries) for proportional and hierarchical data visualization. Use when working with pyramid charts, funnel-style visualizations, or segment-based data comparisons in Flutter. This skill covers series configuration, segment exploding, gap ratio, PyramidMode, data labels, legends, and tooltip customization.
Build robust backtesting systems for trading strategies with proper handling of look-ahead bias, survivorship bias, and transaction costs. Use when developing trading algorithms, validating strategies, or building backtesting infrastructure.
Expert SQL query writing, optimization, and database schema design with support for PostgreSQL, MySQL, SQLite, and SQL Server. Use when working with databases for: (1) Writing complex SQL queries with joins, subqueries, and window functions, (2) Optimizing slow queries and analyzing execution plans, (3) Designing database schemas with proper normalization, (4) Creating indexes and improving query performance, (5) Writing migrations and handling schema changes, (6) Debugging SQL errors and query issues
Create Hytale models and animations using Blockbench MCP tools. Use when working with Hytale character/prop formats, creating attachments, setting shading modes, using quads, or animating with visibility keyframes. Requires the Hytale Blockbench plugin to be installed.
Budget allocation and bidding strategy review across all ad platforms. Evaluates spend distribution, bidding strategy appropriateness, scaling readiness, and identifies campaigns to kill or scale. Uses 70/20/10 rule, 3x Kill Rule, and 20% scaling rule. Use when user says "budget allocation", "bidding strategy", "ad spend", "ROAS target", "media budget", or "scaling".
Implement and configure Syncfusion MultiColumnComboBox control in Windows Forms - an advanced combobox with multiple columns in dropdown and virtual data binding for large datasets. Use when creating dropdown lists with multiple data fields, DataSource binding, DisplayMember/ValueMember configuration, or column headers in dropdown. Covers filtered dropdown lists and replacing standard ComboBox with multi-column alternatives.
Professional AI video script and storyboard generator for the Seedance 2.0 platform. It is used when users request: (1) converting articles/stories into video scripts, (2) generating Seedance 2.0 storyboard prompts, (3) planning multi-episode AI video series, (4) creating character/scene/prop generation prompts for image models such as Nana Banana Pro. Inputs can be complete novels, articles, or short story outlines. Outputs include full scripts in standard script format (△ shot description + dialogue + OS/VO + flashback + subtitles), episode breakdowns, asset generation prompts, and storyboard scripts in Seedance 2.0 format.
Safely inspect .env files by showing key names and clearly non-sensitive values while redacting anything that looks like a secret. Best-effort heuristic redaction (keyword block + token-pattern blocklist + Shannon-entropy check + value allowlist) — not a cryptographic guarantee. Use when you need to understand a project's environment configuration without exposing credentials.
Unity UI development with UGUI and UI Toolkit. PROACTIVELY activate for: (1) building Unity user interfaces, (2) UGUI (Canvas, RectTransform, anchors), (3) UI Toolkit (USS, UXML, VisualElement), (4) EventSystem and input handling, (5) common UI components (buttons, scroll views, dropdowns), (6) inventory UIs, HUDs, health bars, menu systems, (7) TextMeshPro setup and rich text, (8) responsive UI (anchors, layout groups), (9) runtime UI generation, (10) world-space canvases for in-game UI. Provides: UGUI vs UI Toolkit comparison, RectTransform patterns, USS/UXML examples, layout group recipes, and TextMeshPro templates.
Use when building features with **Codex** (OpenAI Codex CLI) in any codebase and the work should go through a disciplined build → review → test → fix loop. Triggers on "run the build loop", "build the next task", "continue the plan", "build this feature properly", or any request to implement work from a plan file or a direct feature prompt. Builds from the plan (or the prompt if no plan exists), runs Codex's `/review` on uncommitted changes and fixes every issue found, tests and verifies the feature end to end, fixes anything testing surfaces, and reports back once complete. Repeats until all plan tasks are checked off.
Find and remove AI slop — the generic, machine-default visual and copy tics of vibe-coded products — from a web project. Use when the user asks to "kill AI slop", "de-slop", "remove the AI look", "make this not look AI-generated", or clean up a landing page / UI / docs that feels templated. Detects and fixes: indigo→violet gradients, gradient-clip headline text, warm amber/stone "cozy" palettes, the default semantic palette (info-blue / tip-amber / success-green / error-red), one-hue status boxes, atmospheric/ambient gradients, serif-italic emphasis on one word, serif where sans belongs, decorative strikes and highlights, highlighted keywords in copy, AI copywriting voice ("not just X — it's Y"), emoji everywhere, glowing status dots, rounded colored-left-border callouts, pastel rounded-square icon tiles, glassmorphism and over-rounding, oversized drop shadows, corners that don't nest, badge & pill spam, AI-drawn SVG icons, icons in a tint of themselves, all-caps card grids, and the "tasteful terminal". Works on HTML/CSS, React/Vue/Svelte/Astro, Tailwind, and Markdown copy.