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Found 1,340 Skills
Discover Google Cloud resource telemetry and effective Org Policies, evaluate brownfield workloads against sovereign data boundary and compliance standards (EU Data Boundary with Support, FedRAMP Moderate/High, DoD IL4/IL5, ITAR, CJIS, US/EU Regional Data Boundaries), and recommend the optimal Assured Workloads Framework. Use when asked to: "assess my environment for compliance", "which Assured Workloads framework should I use?", "check if my folder is ready for EU sovereignty", "evaluate compliance posture for folders/123 or projects/xyz", or "discover compliance gaps before deployment". Do NOT use for live mutating policy deployments, generating deep audit reports via Cloud Audit Manager, generating remediation scripts, or authoring custom Assured Workloads frameworks.
Generate a browser-based p5.js curtain simulation that weaves user-supplied PNG, JPEG, or WebP artwork and optional text into individually moving strands. Use when users ask for an interactive curtain or thread simulation, artwork woven into cloth or ropes, image-bearing fabric motion, 可交互线帘/幕布, 图片织入布料, printed curtain effects, or a customizable browser-based fabric reveal.
Move Rust game monsters, items, loot, effects, spawn weights, level gates, and balance numbers into validated data files using Serde-friendly schemas. Use when replacing hard-coded spawn functions, adding RON or JSON content templates, or making game content editable without recompiling.
What ACE Studio's features are and when to reach for each one — track types and what makes sound on them, audio effects, Vocal Synth and its voice library, AI Instruments, third-party instrument plugins, the generative kits (Inspire Me, Music Enhancer, Add A Layer), and the utilities (Stem Splitter, Voice Changer, Vocal to MIDI, Doubles, marker track, file import). Load whenever the user wants to create, change or understand anything in ACE Studio: adding a voice or instrument, choosing a singer, generating music, splitting stems, converting a vocal, or asking what a feature does. Pair with `ace-studio-workflows` for the order to do things in.
Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
Use when a UE5 task involves Niagara or Chaos destruction: a Niagara fireball, projectile trail, impact explosion, muzzle flash, spell, smoke, sparks, debris, Niagara fluids or flipbooks; "Niagara is too expensive", stat NiagaraOverview, Effect Types, pooling, Data Channels, lightweight emitters, VFX scalability; judging an effect's readability, value, color, timing, white blowout or strobing; or a wall that shatters, geometry collection fracture, Dataflow, damage thresholds, floating chunks, debris cost, Chaos Visual Debugger.
Build, review or research interface motion: press feedback, menus, tooltips, dialogs, sheets, toasts, accordions, tabs, page and shared-element transitions, scroll effects, drag and gestures, number and icon changes. Decides whether something should animate at all, then picks the tool, properties, curve, duration or spring, interruption and reduced-motion behavior, with tested modern-CSS recipes and runnable assets. Also studies recorded motion from Seenry references.
Clone a section, widget, page or animation from any reference (a live website URL, a screen recording, an mp4/mov/webm, a gif, a Lottie file, a prototype export) frame by frame into the user's own codebase, then record the clone and verify it against the reference frame by frame, iterating until timing, easing, sequence and layout match. Use whenever the user wants to clone, copy, replicate, recreate, reverse-engineer, port or "steal" a hero, section, widget, marquee, carousel, hover effect, page transition, loader, scroll animation or interaction from a site or video, says "make it look/feel/move like this", "same animation as", "match this exactly", or hands over a gif/video and asks to build it, including when they also want to add their own content, colours or extra features on top, or only want part of the reference (one section, one widget, a few seconds). Covers canvas, WebGL, WebGPU and three.js / 3D scenes (shaders, particles, globes, glTF models) as well as CSS and JS motion. Pixel-level matching of fonts, colours and spacing is done only when they ask for it.
Verifies a merged change took effect in production by revision ancestry and cohort sampling, and reports a bound over sampled requests rather than "fully deployed". Use when the user says "is it live in prod?", or when asked to confirm or report whether a merged change is live or deployed in production, before answering, even when the build-info, status, or deploy output is already in hand; also when gating on a deploy reaching the fleet, sequencing deploys, or verifying a one-time migration, backfill, or cleanup. Not for CI or build state.
Provider-independent audio mixing and mastering direction for AI agents finishing generated videos, ads, trailers, explainers, podcasts, recuts, avatar clips, music videos, documentaries, and social content. Use when planning, mixing, repairing, mastering, QCing, or delivering dialogue, music, ambience, and sound effects, including loudness/true-peak targets, intelligibility, accessibility, stems, stereo/immersive decisions, platform/client specs, and final audio QA.
The single entry point for every local VN action: opening a lightweight VN preview import, or planning and building a rough cut as a local VN video-editor draft with `cawcut vn`. Media can be the user's own local files supplied directly, or another CawCut skill's generated output — both are first-class. Always starts by asking whether the user wants a quick preview-and-import or the full editing flow. The editing flow inventories supplied media, confirms the project aspect ratio, recommends feasible editing styles, resolves missing music or sound effects, presents a shot-by-shot edit plan for approval, then assembles and validates the draft before asking whether to open it in VN. Use when creating or editing VN projects, assembling the user's own photos/clips or generated media into a timeline, making a slideshow or rough cut, previewing local files in the VN app, or invoking `/cawcut-vn`. Fully local; no login needed. NOT for generating source media.
**MANDATORY prerequisite** — load this skill before calling `create_shader` or `update_shader`. Use when the user asks to create, author, change, fix, or iterate on a shader effect, shader fill, custom effect, custom fill, or procedural shader in Figma.