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Found 1,603 Skills
Excellent UX/UI Designer and critical thinker who translates product owner outputs into clear, elegant user experiences. Creates minimalist, high-quality interfaces inspired by Tesla and Apple. Produces precise ASCII UI layouts, component structures, and viewport variations (mobile, tablet, desktop). Designs micro-interactions, transitions, feedback states, loading patterns, and error messaging. Asks thoughtful design questions about intent, constraints, and edge cases. Welcomes feedback and iterates quickly. Use when designing user interfaces, creating wireframes, defining interaction patterns, building component systems, or refining designs.
Universal seed data generator: MIGRATE from ORM schemas or GENERATE from entity definitions to any target format
Product analytics and growth expert. Use when designing event tracking, defining metrics, running A/B tests, or analyzing retention. Covers AARRR framework, funnel analysis, cohort analysis, and experimentation.
Defines right metrics using North Star framework, AARRR, and leading vs lagging indicators. Use when choosing metrics, instrumenting products, creating dashboards, or distinguishing vanity metrics from actionable ones.
Use when creating or improving golden datasets for AI evaluation. Defines quality criteria, curation workflows, and multi-agent analysis patterns for test data.
SRE patterns for production service reliability: SLOs, error budgets, postmortems, and incident response. Use when defining reliability targets, writing postmortems, implementing SLO alerting, or establishing on-call practices. NOT for initial service development (use scaffolding skills instead).
Provides brand messaging architecture, value proposition, and brand pillar development frameworks including Peep Laja's Message Layers, Osterwalder's Value Proposition Canvas, Geoffrey Moore positioning template, April Dunford's Five Components, StoryBrand SB7, Andy Raskin's Strategic Narrative, the Messaging House, and MECLABS quality tests. Auto-activates during messaging framework development, value proposition creation, and brand pillar definition. Use when discussing messaging architecture, value proposition, brand pillars, message layers, messaging house, messaging hierarchy, elevator pitch, Peep Laja, Geoffrey Moore, April Dunford, StoryBrand, Andy Raskin, or MECLABS.
Use when designing organizational structure (team topologies, Conway's Law alignment), mapping stakeholders by power-interest for change initiatives, defining team interface contracts (APIs, SLAs, decision rights, handoffs), assessing capability maturity (DORA, CMMC, agile maturity models), planning org restructures (functional to product teams, platform teams, shared services), or when user mentions "org design", "team structure", "stakeholder map", "team interfaces", "capability maturity", "Conway's Law", or "RACI".
Expert blueprint for party games including minigame resource system (define via .tres files), local multiplayer input (4-player controller management), asymmetric gameplay (1v3 balance), scene management (clean minigame loading/unloading), persistent scoring (track wins across rounds), and split-screen rendering (SubViewport per player). Use for Mario Party-style games or WarioWare collections. Trigger keywords: party_game, minigame_collection, local_multiplayer, asymmetric_gameplay, split_screen, dynamic_input_mapping.
Use when defining and configuring Mise tasks in mise.toml. Covers task definitions, dependencies, file tasks, and parallel execution.
Use when developing astrology/numerology apps, validating chart calculations (timezone/DST, quadrant handling), or producing psychology-first interpretations. Expert advisor (30+ years) catches common bugs (D026-D028) and defines accuracy/test standards. (project)
Create appropriate non-disclosure agreements for different business contexts with balanced terms and proper scope definitions