Loading...
Loading...
Found 262 Skills
SwiftUI implementation patterns for building Apple-quality iOS UIs. Covers design system (colors, typography, spacing), state management, layout, view composition, navigation, components, accessibility, and animation polish. This skill should be used when writing, reviewing, or refactoring SwiftUI views, layouts, state management, navigation flows, or component selection.
Use when building 3D content, AR experiences, or spatial computing with RealityKit. Covers ECS architecture, SwiftUI integration, RealityView, AR anchors, materials, physics, interaction, multiplayer, performance.
Inspect an existing repo and generate OpenEditor onboarding config for it. Use when Codex needs to make a project OpenEditor-compatible by inferring framework or platform from the file tree, creating or updating `.logic-editor.json`, creating `oe-swift.json` for iOS or SwiftUI projects, or explaining which config fields still need manual confirmation.
Use when bridging UIKit and SwiftUI, debugging Auto Layout constraints, working with Combine, TextKit, or UIKit animations.
Use when building iOS apps with UIKit, implementing MVVM/MVC/Coordinator patterns, or integrating UIKit with SwiftUI.
Expert performance decisions for iOS/tvOS: when to optimize vs premature optimization, profiling tool selection, SwiftUI view identity trade-offs, and memory management strategies. Use when debugging performance issues, optimizing slow screens, or reducing memory usage. Trigger keywords: performance, Instruments, Time Profiler, Allocations, memory leak, view identity, lazy loading, @StateObject, retain cycle, image caching, faulting, batch operations
Write Swift code for iOS/macOS following best practices. Use when developing with SwiftUI, UIKit, or Swift packages. Covers type safety, concurrency, and tooling.
Vaporwave + glassomorphic UI designer for photo/memory apps. Masters SwiftUI Material effects, neon pastels, frosted glass blur, retro-futuristic design. Expert in 2025 UI trends (glassmorphism, neubrutalism, Y2K), iOS HIG, dark mode, accessibility, Metal shaders. Activate on 'vaporwave', 'glassmorphism', 'SwiftUI design', 'frosted glass', 'neon aesthetic', 'retro-futuristic', 'Y2K design'. NOT for backend/API (use backend-architect), Windows 3.1 retro (use windows-3-1-web-designer), generic web (use web-design-expert), non-photo apps (use native-app-designer).
iOS, iPadOS, and tvOS development with Swift, SwiftUI, and UIKit. Use when building Apple platform apps, implementing iOS-specific features, or following Apple Human Interface Guidelines.
Comprehensive macOS app development with Swift 6.2, SwiftUI, SwiftData, Swift Concurrency, Foundation Models, Swift Testing, ScreenCaptureKit, and app distribution. Use when building native Mac apps, implementing windows/scenes/navigation/menus/toolbars, persisting data with SwiftData (@Model, @Query,
Display and manipulate PDF documents using PDFKit. Use when embedding PDFView to show PDF files, creating or modifying PDFDocument instances, adding annotations (highlights, notes, signatures), extracting text with PDFSelection, navigating pages, generating thumbnails, filling PDF forms, or wrapping PDFView in SwiftUI.
Review, refactor, or build SwiftUI features with correct state management, modern API usage, optimal view composition, navigation patterns, performance optimization, and testing best practices.