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Found 124 Skills
Use when working with C#, F#, .NET libraries, ASP.NET Core, Blazor, Entity Framework Core, and the broader .NET ecosystem. USE FOR: .NET language features, choosing libraries and frameworks, project structure, package selection, architecture decisions DO NOT USE FOR: specific library configuration details (use the sub-skills: web, data, testing, eventing, cloud, etc.)
Expert guidance for game development with C#/Unity, Lua scripting, and best practices for scalable game architecture
Game programming languages - C#, C++, GDScript. Learn syntax, patterns, and engine-specific idioms for professional game development.
Scans .NET code for ~50 performance anti-patterns across async, memory, strings, collections, LINQ, regex, serialization, and I/O with tiered severity classification. Use when analyzing .NET code for optimization opportunities, reviewing hot paths, or auditing allocation-heavy patterns.
Enable nullable reference types in a C# project and systematically resolve all warnings. USE FOR: adopting NRTs in existing codebases, file-by-file or project-wide migration, fixing CS8602/CS8618/CS86xx warnings, annotating APIs for nullability, cleaning up null-forgiving operators, upgrading dependencies with new nullable annotations. DO NOT USE FOR: projects already fully migrated with zero warnings (unless auditing suppressions), fixing a handful of nullable warnings in code that already has NRTs enabled, suppressing warnings without fixing them, C# 7.3 or earlier projects. INVOKES: Get-NullableReadiness.ps1 scanner script.
Use this skill when writing or reviewing C# code to follow project conventions. Covers naming standards, async patterns, CancellationToken usage, structured logging, nullable reference types, and formatting rules. Apply when authoring new C# classes, reviewing code style, or ensuring consistency with existing patterns.
.NET timezone handling guidance for C# applications. Use when working with TimeZoneInfo, DateTimeOffset, NodaTime, UTC conversion, daylight saving time, scheduling across timezones, cross-platform Windows/IANA timezone IDs, or when a .NET user needs the timezone for a city, address, region, or country and copy-paste-ready C# code.
Guidelines for C# development including Blazor, Unity game development, and .NET backend best practices
Build ASP.NET Core 8+ backend services with EF Core, auth, background jobs, and production API patterns.
Refactor ASP.NET Core/C# code to improve maintainability, readability, and adherence to best practices. Transforms fat controllers, duplicate code, and outdated patterns into clean, modern .NET code. Applies C# 12 features like primary constructors and collection expressions, SOLID principles, Clean Architecture patterns, and proper dependency injection. Identifies and fixes anti-patterns including service locator, captive dependencies, and missing async/await patterns.
Enforces TheOne Studio Unity development standards including C# coding patterns, Unity architecture (VContainer/SignalBus and TheOne.DI/Publisher), and code review guidelines. Triggers when writing, reviewing, or refactoring Unity C# code, implementing features, setting up dependency injection, working with events, or reviewing code changes.
Diagnoses and fixes common vvvv gamma errors in C# nodes, SDSL shaders, and runtime behavior. Use when encountering errors, exceptions, crashes, red nodes, shader compilation failures, missing nodes in the browser, performance issues, or unexpected behavior.