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Found 137 Skills
Provides brand messaging architecture, value proposition, and brand pillar development frameworks including Peep Laja's Message Layers, Osterwalder's Value Proposition Canvas, Geoffrey Moore positioning template, April Dunford's Five Components, StoryBrand SB7, Andy Raskin's Strategic Narrative, the Messaging House, and MECLABS quality tests. Auto-activates during messaging framework development, value proposition creation, and brand pillar definition. Use when discussing messaging architecture, value proposition, brand pillars, message layers, messaging house, messaging hierarchy, elevator pitch, Peep Laja, Geoffrey Moore, April Dunford, StoryBrand, Andy Raskin, or MECLABS.
Product positioning framework based on April Dunford's "Obviously Awesome". Use when you need to: (1) define competitive alternatives your customers actually consider, (2) identify unique attributes that differentiate your product, (3) map attributes to customer value themes, (4) define best-fit target customers, (5) choose the right market category, (6) create a positioning canvas for team alignment, (7) run team positioning exercises and workshops.
Generate, customize, and export barcodes in React using Syncfusion BarcodeGenerator. Trigger for requests involving Code39 or Code128 barcodes, QR codes, Data Matrix generation, barcode styling (size, color, text, margins), React component setup, props or events, SVG or canvas rendering, and exporting or printing barcode images.
Transforms business strategy (canvas) or natural language into a single measurable goal. Classifies input, extracts intent, derives target using formulas, writes goal file. Does NOT decompose - use sys-decomposing-goals for hierarchy.
Creates realistic ocean and water wave effects for web using SVG filters (feTurbulence, feDisplacementMap), CSS animations, and layering techniques. Use for ocean backgrounds, underwater distortion, beach scenes, ripple effects, liquid glass, and water-themed UI. Activate on "ocean wave", "water effect", "SVG water", "ripple animation", "underwater distortion", "liquid glass", "wave animation", "feTurbulence water", "beach waves", "sea foam". NOT for 3D ocean simulation (use WebGL/Three.js), video water effects (use video editing), physics-based fluid simulation (use canvas/WebGL), or simple gradient backgrounds without wave motion.
Plan, implement, and debug frontend tests: unit/integration/E2E/visual/a11y. Use for Playwright/Cypress/Vitest/Jest/RTL, flaky test triage, CI stabilization, and canvas/WebGL games (Phaser) needing deterministic input + screenshot/state assertions.
Prioritize assumptions using an Impact × Risk matrix and suggest experiments for each. Use when triaging a list of assumptions, deciding what to test first, or applying the assumption prioritization canvas.
Add Apple Pencil drawing, canvas views, tool pickers, and ink serialization using PencilKit. Use when building drawing apps, annotation features, handwriting capture, signature fields, or any Apple Pencil-powered experience on iOS/iPadOS/visionOS.
3D web graphics with Three.js (WebGL/WebGPU). Capabilities: scenes, cameras, geometries, materials, lights, animations, model loading (GLTF/FBX), PBR materials, shadows, post-processing (bloom, SSAO, SSR), custom shaders, instancing, LOD, physics, VR/XR. Actions: create, build, animate, render 3D scenes/models. Keywords: Three.js, WebGL, WebGPU, 3D graphics, scene, camera, geometry, material, light, animation, GLTF, FBX, OrbitControls, PBR, shadow mapping, post-processing, bloom, SSAO, shader, instancing, LOD, WebXR, VR, AR, product configurator, data visualization, architectural walkthrough, interactive 3D, canvas. Use when: creating 3D visualizations, building WebGL/WebGPU apps, loading 3D models, adding animations, implementing VR/XR, creating interactive graphics, building product configurators.
Add Blobity canvas cursor effect to any landing page. Supports HTML/React/Vue3/Vue2, light/dark theme, tooltip mode. Trigger words: blobity, cursor effect, landing page cursor, 光标特效
Comprehensive guide to Miro as a visual collaboration platform. Covers canvas features, content types, AI capabilities, and enterprise use cases. For MCP tool documentation, see the miro plugin's skill (miro-mcp).
Bubble.io plugin development rules, API reference, and coding standards. Use when working on any task in this repo: writing, reviewing, refactoring, or creating initialize.js, update.js, preview.js, header.html, element actions, client-side actions, server-side actions (SSA), Plugin API v4 async/await code, JSDoc, setup files, README, CHANGELOG, marketplace descriptions, or field tooltips. Also use for security audits, code review, debugging, and publishing plugins. Covers instance/properties/context objects, BubbleThing/BubbleList interfaces, data loading suspension, DOM/canvas rules, element vs shared headers, exposed states, event handling, ESLint standards, and Bubble hard limits.